Game Development · head to head
GDevelop vs Stencyl
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: GDevelop covers Visual event editor, Stencyl covers Visual block programming.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which GDevelop and Stencyl actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- Firebase
- Discord
Only in Stencyl
- Visual block programming
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
- Dropbox
- Visual Studio Code
Both cover
- Drag-and-drop interface
- Physics engine
- GitHub
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Stencyl
- Exporting one project to web, desktop, Android and iOSnot Stencyl
Stencyl
- Game development for independent creatorsnot GDevelop
- Cross-platform game publishing (iOS, Android, Web, Desktop)not GDevelop
- Indie game studio platformnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Stencyl
Free- Starter (Free)Free
- Publish to Web only
- Includes Stencyl branding splash screen
- Indie$99/year
- Publish to Web and Desktop (Windows, Mac, Linux)
- Early access to latest releases
- No watermarks or forced Stencyl branding
- Studio (Most Popular)$199/year
- Publish to iOS, Android, Web and Desktop
- Early access to latest releases
- No watermarks or forced Stencyl branding
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want particle effects.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want sprite animation.
Questions people ask
- Is GDevelop or Stencyl better?
- Neither clearly leads. GDevelop starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Stencyl?
- GDevelop starts at Free and Stencyl at Free.
- Does GDevelop or Stencyl run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Stencyl is typically brought in for.
- What can GDevelop do that Stencyl cannot?
- GDevelop covers Visual event editor, Particle effects, Sprite editor, Sound editor. Stencyl covers Visual block programming, Sprite animation, Sound and music, Tilemap editor. Both handle Drag-and-drop interface, Physics engine, GitHub, Local deployment.
Answered from the vendors’ own pages
GDevelop: How much does GDevelop cost?
GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.
SourceStencyl: How much does Stencyl cost?
Stencyl offers a free Starter plan, Indie at $99/year, and Studio at $199/year. All platforms include annual subscriptions with no royalties or per-game fees.
SourceGDevelop: What does GDevelop's free plan include?
The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.
SourceStencyl: What platforms can I publish to with each Stencyl plan?
Starter publishes to Web only. Indie adds Desktop (Windows, Mac, Linux). Studio includes all Indie platforms plus iOS and Android mobile.
SourceStencyl: Does Stencyl offer a money-back guarantee?
Yes, both Indie and Studio plans include a 30-day money-back guarantee from the date of purchase, provided you have not published any games.
SourceStencyl: Can I use Stencyl after my subscription expires?
Yes, your games will continue to work after your subscription expires. However, you cannot publish new games or updates without an active subscription.
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