Software · head to head
DragonBones vs Stencyl
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Stencyl the free Starter tier can publish to the web only
- They diverge on capability: DragonBones covers Skeletal animation, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which DragonBones and Stencyl actually diverge.
| Attribute | DragonBones | Stencyl |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, Macos, Linux, Ios, Android, Flash |
| Founded | 2014 | 2011 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Stencyl
- Cross-engine animation library for indie game developmentnot Stencyl
- Animation creation with LoongBones editornot Stencyl
Stencyl
- Building 2D games with visual block based logicnot DragonBones
- Publishing the same project to web, desktop and mobilenot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is DragonBones or Stencyl better?
- Neither clearly leads. DragonBones starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Stencyl?
- DragonBones starts at Free and Stencyl at Free.
- Does DragonBones or Stencyl run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Stencyl is typically brought in for.
- What can DragonBones do that Stencyl cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle Local deployment, Windows support, Macos support.
Related pages
More on DragonBones
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