Software · head to head
Gamesparks vs GDevelop
The short version
- Each has a real cost: Gamesparks aWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
- They diverge on capability: Gamesparks covers Real-time features, GDevelop covers Visual event editor.
Where they differ
Only the attributes on which Gamesparks and GDevelop actually diverge.
| Attribute | Gamesparks | GDevelop |
|---|---|---|
| Pricing model | usage-based | free |
| Platforms | Cross-platform | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2006 | 2010 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Gamesparks
- Real-time features
- Multiplayer support
- User authentication
- Data storage
- Matchmaking
- WebSocket support
- Cloud integration
- Analytics
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
What people use each for
The jobs each tool is most often brought in to do.
Gamesparks
- Multiplayer gamesnot GDevelop
- Real-time gamesnot GDevelop
- Cloud gamingnot GDevelop
- Game analyticsnot GDevelop
GDevelop
- Building 2D games with visual event logic rather than codenot Gamesparks
- Exporting one project to web, desktop, Android and iOSnot Gamesparks
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Gamesparks
- AWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Pricing, plan by plan
Gamesparks
Free- Free TierFree
- 1M API requests
- 1M CloudWatch logs
- Free for first year
- Pay-as-you-go$0.01/request
- Unlimited API requests
- Real-time multiplayer
- CloudWatch integration
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Which should you pick?
Choose Gamesparks if
- You need real-time features.
- You want to start without paying.
- You work on Cross-platform.
- You also want multiplayer support.
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is Gamesparks or GDevelop better?
- Neither clearly leads. Gamesparks starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Gamesparks or GDevelop?
- Gamesparks starts at Free and GDevelop at Free.
- Does Gamesparks or GDevelop run on more platforms?
- Gamesparks runs on Cross-platform. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Gamesparks for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Gamesparks best used for?
- Gamesparks is most often used for multiplayer games, real-time games, cloud gaming, game analytics. Of those, multiplayer games and real-time games are not what GDevelop is typically brought in for.
- What can Gamesparks do that GDevelop cannot?
- Gamesparks covers Real-time features, Multiplayer support, User authentication, Data storage. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects.


