Software · head to head
Fyrox vs Stencyl
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: Fyrox covers Scene editor, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which Fyrox and Stencyl actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot Stencyl
- 2D gamesnot Stencyl
- Simulationnot Stencyl
- Prototypingnot Stencyl
Stencyl
- Building 2D games with visual block based logicnot Fyrox
- Publishing the same project to web, desktop and mobilenot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is Fyrox or Stencyl better?
- Neither clearly leads. Fyrox starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or Stencyl?
- Fyrox starts at Free and Stencyl at Free.
- Does Fyrox or Stencyl run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Stencyl is typically brought in for.
- What can Fyrox do that Stencyl cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle Local deployment, Web deployment, Windows support, Macos support.
Related pages
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