Software · head to head
Pico-8 vs Stencyl

Pico-8
Software
A fantasy console for making, sharing and playing tiny games
- From
- $14.99/one-time
- Rated
- -
The short version
- Only Stencyl has a free tier, so it costs nothing to try first.
- Each has a real cost: Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: Pico-8 covers Pixel art editor, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which Pico-8 and Stencyl actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Pico-8
- Pixel art editor
- Music composer
- Lua scripting
- Built-in palette
- Sprite system
- Map editor
- Code editor
- Game cartridges
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Both cover
- GitHub
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Pico-8
- Retro-style indie game developmentnot Stencyl
- Educational game programmingnot Stencyl
- Game jam participationnot Stencyl
- Pixel art game creation with strict creative constraintsnot Stencyl
Stencyl
- Building 2D games with visual block based logicnot Pico-8
- Publishing the same project to web, desktop and mobilenot Pico-8
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Pico-8
- Extremely limited display resolution of 128x128 pixels with 16-colour palette
- Cart size capped at 32 kilobytes
- Only 256 sprites of 8x8 pixels available
- Map limited to 128x32 tiles
- Monophonic sound synthesis with 4-channel chip synthesis only
- Lua programming language exclusively; no other language support
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
Pico-8
$14.99/one-timeNo published plan breakdown. See the Pico-8 review.
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose Pico-8 if
- You need pixel art editor.
- You work on Windows, macOS, Linux, Raspberry Pi.
- You also want music composer.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is Pico-8 or Stencyl better?
- Neither clearly leads. Pico-8 starts at $14.99/one-time and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Pico-8 or Stencyl?
- Stencyl has a free tier; the other does not. Paid plans start at $14.99/one-time for Pico-8 and Free for Stencyl.
- Does Pico-8 or Stencyl run on more platforms?
- Pico-8 runs on Windows, macOS, Linux, Raspberry Pi. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use Stencyl for free?
- Yes. Stencyl has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
- What is Pico-8 best used for?
- Pico-8 is most often used for retro-style indie game development, educational game programming, game jam participation, pixel art game creation with strict creative constraints. Of those, retro-style indie game development and educational game programming are not what Stencyl is typically brought in for.
- What can Pico-8 do that Stencyl cannot?
- Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle GitHub, Local deployment, Web deployment, Windows support.
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