Game Development · head to head
GDevelop vs LÖVE
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; LÖVE lOVE is a 2D-only framework, with no 3D pipeline
- They diverge on capability: GDevelop covers Visual event editor, LÖVE covers Lua scripting.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which GDevelop and LÖVE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
Only in LÖVE
- Lua scripting
- Graphics rendering
- Physics engine (Box2D)
- Audio support
- Input handling
- File I/O
- Vector math
- Animation support
Both cover
- GitHub
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot LÖVE
- Exporting one project to web, desktop, Android and iOSnot LÖVE
LÖVE
- Making 2D games in Luanot GDevelop
- Rapid prototyping of 2D gameplaynot GDevelop
- Shipping small 2D games to desktop and mobile from one Lua codebasenot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose LÖVE if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is GDevelop or LÖVE better?
- Neither clearly leads. GDevelop starts at Free and LÖVE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or LÖVE?
- GDevelop starts at Free and LÖVE at Free.
- Does GDevelop or LÖVE run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what LÖVE is typically brought in for.
- What can GDevelop do that LÖVE cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Audio support. Both handle GitHub, Open-source, Local deployment, Web deployment.
Answered from the vendors’ own pages
GDevelop: How much does GDevelop cost?
GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.
SourceGDevelop: What does GDevelop's free plan include?
The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.
SourceRelated pages
Other head to heads
- GDevelop vs Aseprite
- GDevelop vs Unity
- GDevelop vs DragonBones
- GDevelop vs Godot Engine
- GDevelop vs Construct 3
- GDevelop vs Buildbox
- GDevelop vs Stencyl
- GDevelop vs RPG Maker MV
- GDevelop vs Bevy
- GDevelop vs Clickteam Fusion
- GDevelop vs GameMaker Studio 2
- GDevelop vs Pico-8
- GDevelop vs Stride
- GDevelop vs Tiled
- GDevelop vs Wwise
- GDevelop vs Armory3D
- GDevelop vs MonoGame
- GDevelop vs Defold
- GDevelop vs libGDX
- GDevelop vs Adventure Game Studio
- GDevelop vs Cocos2d-x
- GDevelop vs CryEngine
- GDevelop vs PlayFab
- GDevelop vs Pygame
- GDevelop vs Quixel Mixer
- GDevelop vs Raylib
- GDevelop vs Ren'Py
- LÖVE vs Aseprite
- LÖVE vs Unity
- LÖVE vs DragonBones
- LÖVE vs Godot Engine
- LÖVE vs Construct 3
- LÖVE vs Buildbox
- LÖVE vs Stencyl
- LÖVE vs RPG Maker MV
- LÖVE vs Bevy
- LÖVE vs Clickteam Fusion
- LÖVE vs GameMaker Studio 2
- LÖVE vs Pico-8
- LÖVE vs Stride
- LÖVE vs Tiled
- LÖVE vs Wwise
- LÖVE vs Armory3D
- LÖVE vs MonoGame
- LÖVE vs Defold
- LÖVE vs libGDX
- LÖVE vs Adventure Game Studio
- LÖVE vs Cocos2d-x
- LÖVE vs CryEngine
- LÖVE vs PlayFab
- LÖVE vs Pygame
- LÖVE vs Quixel Mixer
- LÖVE vs Raylib
- LÖVE vs Ren'Py


