Game Development · head to head
GDevelop vs libGDX
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: GDevelop covers Visual event editor, libGDX covers Java language support.
Where they differ
Only the attributes on which GDevelop and libGDX actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development), founded (2010).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- GitHub
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Animation system
- 2D and 3D rendering
- Java
Both cover
- Particle effects
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot libGDX
- Exporting one project to web, desktop, Android and iOSnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot GDevelop
- Publishing a Java game to desktop, Android, iOS and HTML5not GDevelop
- Rapid prototyping where an opinionated engine workflow is unwantednot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is GDevelop or libGDX better?
- Neither clearly leads. GDevelop starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or libGDX?
- GDevelop starts at Free and libGDX at Free.
- Does GDevelop or libGDX run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what libGDX is typically brought in for.
- What can GDevelop do that libGDX cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Sprite editor. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Particle effects, Open-source, Local deployment, Web deployment.
Related pages
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- libGDX vs DragonBones
- libGDX vs Unity
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Cascadeur
- libGDX vs Construct 3
- libGDX vs GameMaker Studio 2
- libGDX vs Mixamo
- libGDX vs Pico-8
- libGDX vs Substance 3D Painter
- libGDX vs Adventure Game Studio
- libGDX vs AppGameKit
- libGDX vs Armory3D
- libGDX vs Bevy
- libGDX vs Buildbox
- libGDX vs Clickteam Fusion
- libGDX vs Cocos2d-x
- libGDX vs CryEngine


