Game Development · head to head
GDevelop vs PlayCanvas

PlayCanvas
Game Development
Cloud-based WebGL game development platform
- From
- Free
- Rated
- -
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; PlayCanvas private projects require a paid plan; the Free plan only allows public projects
- They diverge on capability: GDevelop covers Visual event editor, PlayCanvas covers Cloud-based editor.
Where they differ
Only the attributes on which GDevelop and PlayCanvas actually diverge.
| Attribute | GDevelop | PlayCanvas |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Web, Mobile |
| Founded | 2010 | 2013 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- Firebase
Only in PlayCanvas
- Cloud-based editor
- Real-time collaboration
- WebGL rendering
- Visual scripting
- Asset library
- Version control
- Instant deployment
- Slack
Both cover
- Physics engine
- GitHub
- Web deployment
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot PlayCanvas
- Exporting one project to web, desktop, Android and iOSnot PlayCanvas
PlayCanvas
- Building WebGL games and interactive 3D that run in a browsernot GDevelop
- Browser based collaborative 3D editing across a teamnot GDevelop
- Web AR and VR experiences, product configurators and playable adsnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
PlayCanvas
- Private projects require a paid plan; the Free plan only allows public projects
- The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
- Personal costs $15 per month and Organization costs $50 per seat per month
- Team management is only available on the Organization plan
- Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
- There is no formal educational discount
- There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
PlayCanvas
Free- FreeFree
- Cloud editor
- WebGL export
- Community projects
- Pro$19/month
- Private projects
- Advanced features
- Priority support
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose PlayCanvas if
- You need cloud-based editor.
- You want to start without paying.
- You work on Web, Mobile.
- You also want real-time collaboration.
Questions people ask
- Is GDevelop or PlayCanvas better?
- Neither clearly leads. GDevelop starts at Free and PlayCanvas at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or PlayCanvas?
- GDevelop starts at Free and PlayCanvas at Free.
- Does GDevelop or PlayCanvas run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. PlayCanvas runs on Web, Mobile.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what PlayCanvas is typically brought in for.
- What can GDevelop do that PlayCanvas cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Particle effects, Sprite editor. PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Visual scripting. Both handle Physics engine, GitHub, Web deployment.
Related pages
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- GDevelop vs Aseprite
- GDevelop vs Godot Engine
- GDevelop vs Cascadeur
- GDevelop vs Construct 3
- GDevelop vs GameMaker Studio 2
- GDevelop vs Mixamo
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- GDevelop vs Substance 3D Painter
- GDevelop vs Adventure Game Studio
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- GDevelop vs Armory3D
- GDevelop vs Bevy
- GDevelop vs Buildbox
- GDevelop vs Clickteam Fusion
- GDevelop vs Cocos2d-x
- GDevelop vs CryEngine
- PlayCanvas vs DragonBones
- PlayCanvas vs Unity
- PlayCanvas vs Aseprite
- PlayCanvas vs Godot Engine
- PlayCanvas vs Cascadeur
- PlayCanvas vs Construct 3
- PlayCanvas vs GameMaker Studio 2
- PlayCanvas vs Mixamo
- PlayCanvas vs Pico-8
- PlayCanvas vs Substance 3D Painter
- PlayCanvas vs Adventure Game Studio
- PlayCanvas vs AppGameKit
- PlayCanvas vs Armory3D
- PlayCanvas vs Bevy
- PlayCanvas vs Buildbox
- PlayCanvas vs Clickteam Fusion
- PlayCanvas vs Cocos2d-x
- PlayCanvas vs CryEngine

