Game Development · head to head
GDevelop vs Quixel Mixer
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Quixel Mixer discontinued as of February 19, 2026 with no future updates or support
- They diverge on capability: GDevelop covers Visual event editor, Quixel Mixer covers Material blending.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which GDevelop and Quixel Mixer actually diverge.
| Attribute | GDevelop | Quixel Mixer |
|---|---|---|
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, macOS |
| Founded | 2010 | 2011 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
Only in Quixel Mixer
- Material blending
- Megascans integration
- Smart materials
- Procedural tools
- 3D painting
- UDIM support
- Real-time preview
- Export presets
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Quixel Mixer
- Exporting one project to web, desktop, Android and iOSnot Quixel Mixer
Quixel Mixer
- Game texturesnot GDevelop
- Environment artnot GDevelop
- Photorealistic materialsnot GDevelop
- Film VFXnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Quixel Mixer
- Discontinued as of February 19, 2026 with no future updates or support
- No built-in baker functionality unlike Substance 3D Painter
- Limited customization compared to industry-standard Substance Painter
- Megascans asset library now requires paid subscription instead of free access
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Quixel Mixer
Free- FreeFree
- Full feature set
- Megascans integration
- Commercial use
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose Quixel Mixer if
- You need material blending.
- You want to start without paying.
- You work on Windows, macOS.
- You also want megascans integration.
Questions people ask
- Is GDevelop or Quixel Mixer better?
- Neither clearly leads. GDevelop starts at Free and Quixel Mixer at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Quixel Mixer?
- GDevelop starts at Free and Quixel Mixer at Free.
- Does GDevelop or Quixel Mixer run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Quixel Mixer runs on Windows, macOS.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Quixel Mixer is typically brought in for.
- What can GDevelop do that Quixel Mixer cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Quixel Mixer covers Material blending, Megascans integration, Smart materials, Procedural tools. Both handle Local deployment, Windows support, Macos support.
Answered from the vendors’ own pages
GDevelop: How much does GDevelop cost?
GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.
SourceQuixel Mixer: Is Quixel Mixer still available?
Quixel Mixer was discontinued on February 19, 2026. The final version 2023.1 is available for free download from the Epic Games launcher. It runs offline indefinitely but will receive no future updates or support.
SourceGDevelop: What does GDevelop's free plan include?
The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.
SourceQuixel Mixer: Can Quixel Mixer work offline?
Yes, version 2023.1 enables Quixel Mixer to run completely offline. Users can download and use the software offline indefinitely, though without future updates.
SourceQuixel Mixer: What is the current status of Megascans free access?
Quixel Megascans is no longer free for Unreal Engine users. Starting in 2025, Megascans assets are sold individually or included in Fab subscription tiers. The free-for-Unreal era ended at the close of 2024.
SourceQuixel Mixer: How does Quixel Mixer compare to Substance Painter?
Quixel Mixer excels for simplicity, photorealism, and Unreal Engine integration, but lacks a built-in baker unlike Substance 3D Painter. Substance Painter offers more customization and is an industry standard, while Mixer focused on streamlined PBR material creation.
SourceRelated pages
More on Quixel Mixer
Other head to heads
- GDevelop vs Aseprite
- GDevelop vs Unity
- GDevelop vs DragonBones
- GDevelop vs Godot Engine
- GDevelop vs Construct 3
- GDevelop vs Buildbox
- GDevelop vs Stencyl
- GDevelop vs RPG Maker MV
- GDevelop vs Bevy
- GDevelop vs Clickteam Fusion
- GDevelop vs GameMaker Studio 2
- GDevelop vs Pico-8
- GDevelop vs Stride
- GDevelop vs Tiled
- GDevelop vs Wwise
- GDevelop vs Armory3D
- GDevelop vs Substance 3D Painter
- GDevelop vs CryEngine
- GDevelop vs LDtk
- GDevelop vs Ren'Py
- GDevelop vs Cascadeur
- GDevelop vs Adventure Game Studio
- GDevelop vs MonoGame
- GDevelop vs O3DE
- GDevelop vs OGRE
- GDevelop vs Panda3D
- GDevelop vs Perforce Helix Core
- GDevelop vs Phaser
- GDevelop vs Mixamo
- Quixel Mixer vs Aseprite
- Quixel Mixer vs Unity
- Quixel Mixer vs DragonBones
- Quixel Mixer vs Godot Engine
- Quixel Mixer vs Construct 3
- Quixel Mixer vs Buildbox
- Quixel Mixer vs Stencyl
- Quixel Mixer vs RPG Maker MV
- Quixel Mixer vs Bevy
- Quixel Mixer vs Clickteam Fusion
- Quixel Mixer vs GameMaker Studio 2
- Quixel Mixer vs Pico-8
- Quixel Mixer vs Stride
- Quixel Mixer vs Tiled
- Quixel Mixer vs Wwise
- Quixel Mixer vs Armory3D
- Quixel Mixer vs Substance 3D Painter
- Quixel Mixer vs CryEngine
- Quixel Mixer vs LDtk
- Quixel Mixer vs Ren'Py
- Quixel Mixer vs Cascadeur
- Quixel Mixer vs Adventure Game Studio
- Quixel Mixer vs MonoGame
- Quixel Mixer vs O3DE
- Quixel Mixer vs OGRE
- Quixel Mixer vs Panda3D
- Quixel Mixer vs Perforce Helix Core
- Quixel Mixer vs Phaser
- Quixel Mixer vs Mixamo


