Software · head to head
Aseprite vs Stencyl
The short version
- Only Stencyl has a free tier, so it costs nothing to try first.
- Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: Aseprite covers Pixel art tools, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which Aseprite and Stencyl actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Aseprite
- Pixel art tools
- Animation timeline
- Onion skinning
- Layers
- Color palettes
- Sprite sheets
- Scripting (Lua)
- Unity
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Actor system
- Haxe support
- GitHub
Both cover
- Tilemap editor
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Aseprite
- Pixel art creation for gamesnot Stencyl
- Frame-by-frame sprite animationnot Stencyl
- Exporting sprite sheets and GIFsnot Stencyl
- Scripting repetitive export tasks through the command linenot Stencyl
Stencyl
- Building 2D games with visual block based logicnot Aseprite
- Publishing the same project to web, desktop and mobilenot Aseprite
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Aseprite
- A one-off purchase with no free tier, only a trial
- Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
- The site does not state supported platforms or licence terms, which are on GitHub instead
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
Aseprite
$19.99/once- License$19.99/once
- Full feature set
- Free updates
- Commercial use
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose Aseprite if
- You need pixel art tools.
- You work on Windows, Macos, Linux.
- You also want animation timeline.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is Aseprite or Stencyl better?
- Neither clearly leads. Aseprite starts at $19.99/once and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Aseprite or Stencyl?
- Stencyl has a free tier; the other does not. Paid plans start at $19.99/once for Aseprite and Free for Stencyl.
- Does Aseprite or Stencyl run on more platforms?
- Aseprite runs on Windows, Macos, Linux. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use Stencyl for free?
- Yes. Stencyl has a free tier, so you can try it without paying. Aseprite starts at $19.99/once.
- What is Aseprite best used for?
- Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what Stencyl is typically brought in for.
- What can Aseprite do that Stencyl cannot?
- Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle Tilemap editor, Local deployment, Windows support, Macos support.
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