Softwr

Game Development · head to head

DragonBones vs GDevelop

D

DragonBones

Game Development

Free 2D skeletal animation solution

From
Free
Rated
-
GDevelop logo

GDevelop

Game Development

Create games without coding

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
  • They diverge on capability: DragonBones covers Skeletal animation, GDevelop covers Visual event editor.

Where they differ

Only the attributes on which DragonBones and GDevelop actually diverge.

Attributes where DragonBones and GDevelop differ
AttributeDragonBonesGDevelop
Pricing modelopen-sourcefree
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWindows, Macos, Linux, Ios, Android, Web
Founded20142010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Physics engine
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support

Both cover

  • Local deployment
  • Windows support
  • Macos support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot GDevelop
  • Cross-engine animation library for indie game developmentnot GDevelop
  • Animation creation with LoongBones editornot GDevelop

GDevelop

  • Building 2D games with visual event logic rather than codenot DragonBones
  • Exporting one project to web, desktop, Android and iOSnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

Which should you pick?

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Questions people ask

Is DragonBones or GDevelop better?
Neither clearly leads. DragonBones starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or GDevelop?
DragonBones starts at Free and GDevelop at Free.
Does DragonBones or GDevelop run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what GDevelop is typically brought in for.
What can DragonBones do that GDevelop cannot?
DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Both handle Local deployment, Windows support, Macos support.

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