Game Development · head to head
Bevy vs GDevelop

Bevy
Game Development
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
- They diverge on capability: Bevy covers Entity Component System, GDevelop covers Visual event editor.
Where they differ
Only the attributes on which Bevy and GDevelop actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot GDevelop
- Data-driven design using an entity component systemnot GDevelop
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot GDevelop
- Projects wanting a permissive licence with no royalties or feesnot GDevelop
GDevelop
- Building 2D games with visual event logic rather than codenot Bevy
- Exporting one project to web, desktop, Android and iOSnot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is Bevy or GDevelop better?
- Neither clearly leads. Bevy starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or GDevelop?
- Bevy starts at Free and GDevelop at Free.
- Does Bevy or GDevelop run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Bevy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what GDevelop is typically brought in for.
- What can Bevy do that GDevelop cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Both handle Local deployment, Web deployment, Windows support, Macos support.

