Software · head to head
Bevy vs Stencyl

Bevy
Software
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: Bevy covers Entity Component System, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which Bevy and Stencyl actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot Stencyl
- Data-driven design using an entity component systemnot Stencyl
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Stencyl
- Projects wanting a permissive licence with no royalties or feesnot Stencyl
Stencyl
- Building 2D games with visual block based logicnot Bevy
- Publishing the same project to web, desktop and mobilenot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Questions people ask
- Is Bevy or Stencyl better?
- Neither clearly leads. Bevy starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or Stencyl?
- Bevy starts at Free and Stencyl at Free.
- Does Bevy or Stencyl run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use Bevy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Stencyl is typically brought in for.
- What can Bevy do that Stencyl cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. Both handle Local deployment, Web deployment, Windows support, Macos support.
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