Software · head to head
Fyrox vs GDevelop
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
- They diverge on capability: Fyrox covers 3D/2D rendering, GDevelop covers Visual event editor.
Where they differ
Only the attributes on which Fyrox and GDevelop actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
- Rapier physics
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Extensions support
- GitHub
Both cover
- Scene editor
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot GDevelop
- 2D gamesnot GDevelop
- Simulationnot GDevelop
- Prototypingnot GDevelop
GDevelop
- Building 2D games with visual event logic rather than codenot Fyrox
- Exporting one project to web, desktop, Android and iOSnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Which should you pick?
Choose Fyrox if
- You need 3d/2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want physics (rapier).
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is Fyrox or GDevelop better?
- Neither clearly leads. Fyrox starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or GDevelop?
- Fyrox starts at Free and GDevelop at Free.
- Does Fyrox or GDevelop run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what GDevelop is typically brought in for.
- What can Fyrox do that GDevelop cannot?
- Fyrox covers 3D/2D rendering, Physics (Rapier), Animation system, Sound engine. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Both handle Scene editor, Local deployment, Web deployment, Windows support.


