Game Development · head to head
GDevelop vs Stencyl
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Stencyl the free Starter tier can publish to the web only
- They diverge on capability: GDevelop covers Visual event editor, Stencyl covers Visual block programming.
Where they differ
Only the attributes on which GDevelop and Stencyl actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- Firebase
- Discord
Only in Stencyl
- Visual block programming
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
- Dropbox
- Visual Studio Code
Both cover
- Drag-and-drop interface
- Physics engine
- GitHub
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Stencyl
- Exporting one project to web, desktop, Android and iOSnot Stencyl
Stencyl
- Building 2D games with visual block based logicnot GDevelop
- Publishing the same project to web, desktop and mobilenot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want particle effects.
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want sprite animation.
Questions people ask
- Is GDevelop or Stencyl better?
- Neither clearly leads. GDevelop starts at Free and Stencyl at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Stencyl?
- GDevelop starts at Free and Stencyl at Free.
- Does GDevelop or Stencyl run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Stencyl is typically brought in for.
- What can GDevelop do that Stencyl cannot?
- GDevelop covers Visual event editor, Particle effects, Sprite editor, Sound editor. Stencyl covers Visual block programming, Sprite animation, Sound and music, Tilemap editor. Both handle Drag-and-drop interface, Physics engine, GitHub, Local deployment.
Related pages
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- GDevelop vs GameMaker Studio 2
- GDevelop vs Mixamo
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- GDevelop vs Adventure Game Studio
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- GDevelop vs Armory3D
- GDevelop vs Bevy
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- GDevelop vs Clickteam Fusion
- GDevelop vs Cocos2d-x
- GDevelop vs CryEngine
- Stencyl vs DragonBones
- Stencyl vs Unity
- Stencyl vs Aseprite
- Stencyl vs Godot Engine
- Stencyl vs Cascadeur
- Stencyl vs Construct 3
- Stencyl vs GameMaker Studio 2
- Stencyl vs Mixamo
- Stencyl vs Pico-8
- Stencyl vs Substance 3D Painter
- Stencyl vs Adventure Game Studio
- Stencyl vs AppGameKit
- Stencyl vs Armory3D
- Stencyl vs Bevy
- Stencyl vs Buildbox
- Stencyl vs Clickteam Fusion
- Stencyl vs Cocos2d-x
- Stencyl vs CryEngine


