Software · head to head
GDevelop vs Stride
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier
- They diverge on capability: GDevelop covers Visual event editor, Stride covers 3D graphics rendering.
Where they differ
Only the attributes on which GDevelop and Stride actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Sprite editor
- Sound editor
- Extensions support
- GitHub
- Firebase
Only in Stride
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Material system
- Lighting and shadows
- Skeletal animation
- C# scripting
- C#
Both cover
- Particle effects
- Scene editor
- Open-source
- Local deployment
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Stride
- Exporting one project to web, desktop, Android and iOSnot Stride
Stride
- 3D game developmentnot GDevelop
- Console gamesnot GDevelop
- Desktop gamesnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Stride
- Free and open source under MIT license, editor and runtime fully open source with no commercial tier
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Stride
Free- FreeFree
- Full engine
- C# scripting
- 3D graphics
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose Stride if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want physics engine (bullet).
Questions people ask
- Is GDevelop or Stride better?
- Neither clearly leads. GDevelop starts at Free and Stride at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Stride?
- GDevelop starts at Free and Stride at Free.
- Does GDevelop or Stride run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Stride runs on Windows, Linux, Playstation, Xbox.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Stride is typically brought in for.
- What can GDevelop do that Stride cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Sprite editor. Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Material system. Both handle Particle effects, Scene editor, Open-source, Local deployment.
Related pages
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