Software · head to head
Adventure Game Studio vs LÖVE
The short version
- Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; LÖVE lOVE is a 2D-only framework, with no 3D pipeline
- They diverge on capability: Adventure Game Studio covers Point-and-click editor, LÖVE covers Lua scripting.
Where they differ
Only the attributes on which Adventure Game Studio and LÖVE actually diverge.
| Attribute | Adventure Game Studio | LÖVE |
|---|---|---|
| Founded | 1997 | 2008 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Resolution scaling
- Web support
Only in LÖVE
- Lua scripting
- Graphics rendering
- Physics engine (Box2D)
- Input handling
- File I/O
- Vector math
- Animation support
- Lua
Both cover
- Audio support
- GitHub
- Git
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot LÖVE
- Shipping a commercial or freeware adventure game with no licence feenot LÖVE
- Scripting game logic in a Java or C# style language with a built-in debuggernot LÖVE
LÖVE
- Making 2D games in Luanot Adventure Game Studio
- Rapid prototyping of 2D gameplaynot Adventure Game Studio
- Shipping small 2D games to desktop and mobile from one Lua codebasenot Adventure Game Studio
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Pricing, plan by plan
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Which should you pick?
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Choose LÖVE if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Adventure Game Studio or LÖVE better?
- Neither clearly leads. Adventure Game Studio starts at Free and LÖVE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Adventure Game Studio or LÖVE?
- Adventure Game Studio starts at Free and LÖVE at Free.
- Does Adventure Game Studio or LÖVE run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Adventure Game Studio for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Adventure Game Studio best used for?
- Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what LÖVE is typically brought in for.
- What can Adventure Game Studio do that LÖVE cannot?
- Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Input handling. Both handle Audio support, GitHub, Git, Open-source.
Related pages
More on Adventure Game Studio
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