Software · head to head
Defold vs LÖVE
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; LÖVE lOVE is a 2D-only framework, with no 3D pipeline
- They diverge on capability: Defold covers Physics engine, LÖVE covers Graphics rendering.
Where they differ
Only the attributes on which Defold and LÖVE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
- Visual Studio Code
Only in LÖVE
- Graphics rendering
- Physics engine (Box2D)
- Audio support
- Input handling
- File I/O
- Vector math
- Animation support
- Lua
Both cover
- Lua scripting
- GitHub
- Local deployment
- Mobile deployment
- Web deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot LÖVE
- Shipping small-footprint HTML5 gamesnot LÖVE
- Teams wanting a free engine with no revenue share on gamesnot LÖVE
LÖVE
- Making 2D games in Luanot Defold
- Rapid prototyping of 2D gameplaynot Defold
- Shipping small 2D games to desktop and mobile from one Lua codebasenot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Which should you pick?
Choose Defold if
- You need physics engine.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want sprite system.
Choose LÖVE if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine (box2d).
Questions people ask
- Is Defold or LÖVE better?
- Neither clearly leads. Defold starts at Free and LÖVE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or LÖVE?
- Defold starts at Free and LÖVE at Free.
- Does Defold or LÖVE run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what LÖVE is typically brought in for.
- What can Defold do that LÖVE cannot?
- Defold covers Physics engine, Sprite system, Particle effects, Sound management. LÖVE covers Graphics rendering, Physics engine (Box2D), Audio support, Input handling. Both handle Lua scripting, GitHub, Local deployment, Mobile deployment.
Related pages
Keep looking
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- LÖVE vs DragonBones
- LÖVE vs Unity
- LÖVE vs Aseprite
- LÖVE vs Godot Engine
- LÖVE vs Cascadeur
- LÖVE vs Construct 3
- LÖVE vs GameMaker Studio 2
- LÖVE vs Mixamo
- LÖVE vs Pico-8
- LÖVE vs Substance 3D Painter
- LÖVE vs Adventure Game Studio
- LÖVE vs AppGameKit
- LÖVE vs Armory3D
- LÖVE vs Bevy
- LÖVE vs Buildbox
- LÖVE vs Clickteam Fusion
- LÖVE vs Cocos2d-x
- LÖVE vs CryEngine


