Software · head to head
GDevelop vs Raylib
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; Raylib free and open source with no commercial tier, per the vendor site features section
- They diverge on capability: GDevelop covers Visual event editor, Raylib covers Graphics rendering.
Where they differ
Only the attributes on which GDevelop and Raylib actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Particle effects
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
Only in Raylib
- Graphics rendering
- Audio system
- Input handling
- Shapes drawing
- Sprite management
- Collision detection
- Font rendering
- Text input
Both cover
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot Raylib
- Exporting one project to web, desktop, Android and iOSnot Raylib
Raylib
- Simple 2D gamesnot GDevelop
- Game prototypingnot GDevelop
- Educational gamesnot GDevelop
- Learning game developmentnot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Raylib
- Free and open source with no commercial tier, per the vendor site features section
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Raylib
Free- FreeFree
- Full library
- C/C++ support
- Graphics rendering
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose Raylib if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android, Web.
- You also want audio system.
Questions people ask
- Is GDevelop or Raylib better?
- Neither clearly leads. GDevelop starts at Free and Raylib at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or Raylib?
- GDevelop starts at Free and Raylib at Free.
- Does GDevelop or Raylib run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. Raylib runs on Windows, Macos, Linux, Android, Web.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what Raylib is typically brought in for.
- What can GDevelop do that Raylib cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Particle effects. Raylib covers Graphics rendering, Audio system, Input handling, Shapes drawing. Both handle Open-source, Local deployment, Web deployment, Mobile deployment.
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