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Game Development · head to head

LÖVE vs Wwise

LÖVE logo

LÖVE

Game Development

Framework for making 2D games in Lua

From
Free
Rated
-
Wwise logo

Wwise

Game Development

The most advanced audio middleware for games

From
Free
Rated
-

The short version

  • Each has a real cost: LÖVE lOVE is a 2D-only framework, with no 3D pipeline; Wwise tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
  • They diverge on capability: LÖVE covers Lua scripting, Wwise covers Wwise Authoring.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which LÖVE and Wwise actually diverge.

Attributes where LÖVE and Wwise differ
AttributeLÖVEWwise
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Ios, Android, Consoles
Founded20082000

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in LÖVE

  • Lua scripting
  • Graphics rendering
  • Physics engine (Box2D)
  • Audio support
  • Input handling
  • File I/O
  • Vector math
  • Animation support

Only in Wwise

  • Wwise Authoring
  • Interactive music
  • 3D audio
  • Spatial audio
  • Ambisonics
  • Profiling
  • Plugin architecture
  • SoundSeed

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support
  • Ios support
  • Android support

What people use each for

The jobs each tool is most often brought in to do.

LÖVE

  • Making 2D games in Luanot Wwise
  • Rapid prototyping of 2D gameplaynot Wwise
  • Shipping small 2D games to desktop and mobile from one Lua codebasenot Wwise

Wwise

  • Authoring interactive and adaptive game audio outside the game enginenot LÖVE
  • Managing large sound banks and per-platform audio buildsnot LÖVE
  • Profiling runtime audio memory and voice counts on console targetsnot LÖVE

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

LÖVE

  • LOVE is a 2D-only framework, with no 3D pipeline
  • Games must be written in Lua, with no other supported scripting language
  • Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
  • The iOS build is distributed as source and libraries rather than a ready installer
  • There is no commercial support offering; help is through community forums, Discord and a subreddit

Wwise

  • Tier eligibility is set by production budget: the free Indie plan requires a production budget under $250K
  • A production budget between $250K and $2M requires the Pro plan, starting at $8,000 US
  • A production budget above $2M requires the Premium plan, starting at $27,000 US, or Platinum starting at $52,000 US
  • Licence pricing is per title and per platform rather than a flat studio fee, and the headline figures are starting prices
  • Premium plug-ins and the Wwise DLC licence are optional paid add-ons on Pro and Premium rather than included
  • Source code access is only available with a support package
  • On the free Indie plan there is no paid support option at all, only community Q and A
  • Royalty-free status is optional rather than automatic on the Pro plan

Pricing, plan by plan

LÖVE

Free
  • FreeFree
    • Full framework
    • Lua scripting
    • Cross-platform support

Wwise

Free
  • FreeFree
    • 500 media assets
    • All features
    • Non-commercial use
  • Commercial$750/platform
    • Unlimited assets
    • Commercial use
    • Priority support

Which should you pick?

Choose LÖVE if

  • You need lua scripting.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Choose Wwise if

  • You need wwise authoring.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Consoles.
  • You also want interactive music.

Questions people ask

Is LÖVE or Wwise better?
Neither clearly leads. LÖVE starts at Free and Wwise at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, LÖVE or Wwise?
LÖVE starts at Free and Wwise at Free.
Does LÖVE or Wwise run on more platforms?
LÖVE runs on Windows, Macos, Linux, Ios, Android, Web. Wwise runs on Windows, Macos, Linux, Ios, Android, Consoles.
Can I use LÖVE for free?
Both have a free tier, so you can try either at no cost before committing.
What is LÖVE best used for?
LÖVE is most often used for making 2d games in lua, rapid prototyping of 2d gameplay, shipping small 2d games to desktop and mobile from one lua codebase. Of those, making 2d games in lua and rapid prototyping of 2d gameplay are not what Wwise is typically brought in for.
What can LÖVE do that Wwise cannot?
LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Audio support. Wwise covers Wwise Authoring, Interactive music, 3D audio, Spatial audio. Both handle Local deployment, Windows support, Macos support, Linux support.
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