Game Development · head to head
Construct 3 vs LÖVE

Construct 3
Game Development
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; LÖVE lOVE is a 2D-only framework, with no 3D pipeline
- They diverge on capability: Construct 3 covers Visual event system, LÖVE covers Lua scripting.
Where they differ
Only the attributes on which Construct 3 and LÖVE actually diverge.
| Attribute | Construct 3 | LÖVE |
|---|---|---|
| Pricing model | freemium | free |
| Category | Unknown | Game Development |
| Founded | 2007 | 2008 |
Identical on both: starting price (Free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Particle effects
- Sound effects
- Web-based
- HTML5 support
Only in LÖVE
- Lua scripting
- Graphics rendering
- Physics engine (Box2D)
- Audio support
- Input handling
- File I/O
- Vector math
- Animation support
Both cover
- GitHub
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot LÖVE
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot LÖVE
LÖVE
- Making 2D games in Luanot Construct 3
- Rapid prototyping of 2D gameplaynot Construct 3
- Shipping small 2D games to desktop and mobile from one Lua codebasenot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose LÖVE if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Construct 3 or LÖVE better?
- Neither clearly leads. Construct 3 starts at Free and LÖVE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or LÖVE?
- Construct 3 starts at Free and LÖVE at Free.
- Does Construct 3 or LÖVE run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what LÖVE is typically brought in for.
- What can Construct 3 do that LÖVE cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Audio support. Both handle GitHub, Local deployment, Web deployment, Mobile deployment.
Related pages
More on Construct 3
Other head to heads
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- Construct 3 vs GameMaker Studio 2
- Construct 3 vs Mixamo
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- Construct 3 vs Armory3D
- Construct 3 vs Bevy
- Construct 3 vs Buildbox
- Construct 3 vs Clickteam Fusion
- Construct 3 vs Cocos2d-x
- Construct 3 vs CryEngine
- Construct 3 vs Defold
- LÖVE vs DragonBones
- LÖVE vs Unity
- LÖVE vs Aseprite
- LÖVE vs Godot Engine
- LÖVE vs Cascadeur
- LÖVE vs GameMaker Studio 2
- LÖVE vs Mixamo
- LÖVE vs Pico-8
- LÖVE vs Substance 3D Painter
- LÖVE vs Adventure Game Studio
- LÖVE vs AppGameKit
- LÖVE vs Armory3D
- LÖVE vs Bevy
- LÖVE vs Buildbox
- LÖVE vs Clickteam Fusion
- LÖVE vs Cocos2d-x
- LÖVE vs CryEngine
- LÖVE vs Defold

