Game Development · head to head
Cocos2d-x vs GDevelop
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
- They diverge on capability: Cocos2d-x covers 2D rendering, GDevelop covers Visual event editor.
Where they differ
Only the attributes on which Cocos2d-x and GDevelop actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development), founded (2010).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
- Visual Studio
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Physics engine
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- Firebase
Both cover
- Particle effects
- GitHub
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot GDevelop
- 2D gamesnot GDevelop
- Lightweight gamesnot GDevelop
- Cross-platform gamesnot GDevelop
GDevelop
- Building 2D games with visual event logic rather than codenot Cocos2d-x
- Exporting one project to web, desktop, Android and iOSnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is Cocos2d-x or GDevelop better?
- Neither clearly leads. Cocos2d-x starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or GDevelop?
- Cocos2d-x starts at Free and GDevelop at Free.
- Does Cocos2d-x or GDevelop run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what GDevelop is typically brought in for.
- What can Cocos2d-x do that GDevelop cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. GDevelop covers Visual event editor, Drag-and-drop interface, Physics engine, Sprite editor. Both handle Particle effects, GitHub, Local deployment, Mobile deployment.


