Softwr

Software · pricing

LÖVE pricing

LÖVE publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.

Entry price
Free
Model
Free
Tiers
1
Free tier
Yes

LÖVE plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

LÖVE pricing tiers
PlanPriceFeatures listedStep up from the tier below
FreeFree6Entry tier

Where LÖVE stops being free

Free, Free

  • Full framework
  • Lua scripting
  • Cross-platform support
  • Community support
  • Open-source
  • No royalties

No paid tier on record

LÖVE lists a free tier and no priced tier above it in the record we hold.

What the product covers

The full LÖVE feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Core

  • Lua scripting
  • Graphics rendering
  • Physics engine (Box2D)
  • Audio support
  • Input handling
  • File I/O
  • Vector math
  • Animation support

Integrations

  • Lua
  • Git
  • GitHub

Security

  • Open-source

Deployment

  • Local deployment
  • Web deployment
  • Mobile deployment

Platform

  • Windows support
  • Macos support
  • Linux support
  • Ios support
  • Android support
  • Web support

Localization

  • Lua language support

People bring LÖVE in for making 2d games in lua, rapid prototyping of 2d gameplay, shipping small 2d games to desktop and mobile from one lua codebase. If that is not the job you are buying for, the alternatives to LÖVE are worth a look before you commit to a tier.

Before you pay for LÖVE

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

LÖVE runs on windows, macos, linux, ios, android, web, and is published by LÖVE Community of Community-driven. The full record is on the LÖVE review.

LÖVE pricing on the vendor's own site

LÖVE pricing questions

How much does LÖVE cost?
LÖVE publishes a single tier, Free, at Free.
Does LÖVE have a free plan?
Yes. The Free tier costs nothing and covers full framework, lua scripting, cross-platform support.
What am I actually paying for with LÖVE?
The record lists 22 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for making 2d games in lua, rapid prototyping of 2d gameplay, shipping small 2d games to desktop and mobile from one lua codebase.
Does LÖVE charge per user?
The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these LÖVE prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare LÖVE against before paying?
Nothing else in this directory is filed close enough to LÖVE to make a useful price comparison.

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