Software · head to head
Clickteam Fusion vs LÖVE
C
Clickteam Fusion
Software
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Only LÖVE has a free tier, so it costs nothing to try first.
- Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; LÖVE lOVE is a 2D-only framework, with no 3D pipeline
- They diverge on capability: Clickteam Fusion covers Visual event system, LÖVE covers Lua scripting.
Where they differ
Only the attributes on which Clickteam Fusion and LÖVE actually diverge.
| Attribute | Clickteam Fusion | LÖVE |
|---|---|---|
| Starting price | $99/one-time | Free |
| Pricing model | subscription | free |
| Free tier | No | Yes |
| Founded | 1996 | 2008 |
Identical on both: platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Only in LÖVE
- Lua scripting
- Graphics rendering
- Physics engine (Box2D)
- Audio support
- Input handling
- File I/O
- Vector math
- Animation support
Both cover
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Clickteam Fusion
- 2D game developmentnot LÖVE
- Professional gamesnot LÖVE
- Cross-platform developmentnot LÖVE
LÖVE
- Making 2D games in Luanot Clickteam Fusion
- Rapid prototyping of 2D gameplaynot Clickteam Fusion
- Shipping small 2D games to desktop and mobile from one Lua codebasenot Clickteam Fusion
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Pricing, plan by plan
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Which should you pick?
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose LÖVE if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Clickteam Fusion or LÖVE better?
- Neither clearly leads. Clickteam Fusion starts at $99/one-time and LÖVE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Clickteam Fusion or LÖVE?
- LÖVE has a free tier; the other does not. Paid plans start at $99/one-time for Clickteam Fusion and Free for LÖVE.
- Does Clickteam Fusion or LÖVE run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use LÖVE for free?
- Yes. LÖVE has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
- What is Clickteam Fusion best used for?
- Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what LÖVE is typically brought in for.
- What can Clickteam Fusion do that LÖVE cannot?
- Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Audio support. Both handle Local deployment, Web deployment, Mobile deployment, Windows support.
Related pages
More on Clickteam Fusion
Keep looking
Other head to heads
- Clickteam Fusion vs DragonBones
- Clickteam Fusion vs Unity
- Clickteam Fusion vs Aseprite
- Clickteam Fusion vs Godot Engine
- Clickteam Fusion vs Cascadeur
- Clickteam Fusion vs Construct 3
- Clickteam Fusion vs GameMaker Studio 2
- Clickteam Fusion vs Mixamo
- Clickteam Fusion vs Pico-8
- Clickteam Fusion vs Substance 3D Painter
- Clickteam Fusion vs Adventure Game Studio
- Clickteam Fusion vs AppGameKit
- Clickteam Fusion vs Armory3D
- Clickteam Fusion vs Bevy
- Clickteam Fusion vs Buildbox
- Clickteam Fusion vs Cocos2d-x
- Clickteam Fusion vs CryEngine
- Clickteam Fusion vs Defold
- LÖVE vs DragonBones
- LÖVE vs Unity
- LÖVE vs Aseprite
- LÖVE vs Godot Engine
- LÖVE vs Cascadeur
- LÖVE vs Construct 3
- LÖVE vs GameMaker Studio 2
- LÖVE vs Mixamo
- LÖVE vs Pico-8
- LÖVE vs Substance 3D Painter
- LÖVE vs Adventure Game Studio
- LÖVE vs AppGameKit
- LÖVE vs Armory3D
- LÖVE vs Bevy
- LÖVE vs Buildbox
- LÖVE vs Cocos2d-x
- LÖVE vs CryEngine
- LÖVE vs Defold

