Softwr

Game Development · head to head

CryEngine vs GDevelop

CryEngine logo

CryEngine

Game Development

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-
GDevelop logo

GDevelop

Game Development

Create games without coding

From
Free
Rated
-

The short version

  • Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day
  • They diverge on capability: CryEngine covers Advanced graphics, GDevelop covers Visual event editor.

Where they differ

Only the attributes on which CryEngine and GDevelop actually diverge.

Attributes where CryEngine and GDevelop differ
AttributeCryEngineGDevelop
PlatformsWindows, Playstation, Xbox, LinuxWindows, Macos, Linux, Ios, Android, Web
Founded19992010

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in CryEngine

  • Advanced graphics
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor
  • Visual Studio

Only in GDevelop

  • Visual event editor
  • Drag-and-drop interface
  • Particle effects
  • Sprite editor
  • Sound editor
  • Scene editor
  • Extensions support
  • GitHub

Both cover

  • Physics engine
  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot GDevelop
  • Developing with full engine source code accessnot GDevelop
  • Sandbox based level design with what you see is what you get exportnot GDevelop

GDevelop

  • Building 2D games with visual event logic rather than codenot CryEngine
  • Exporting one project to web, desktop, Android and iOSnot CryEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

GDevelop

  • The free tier allows 3 cloud projects and one desktop or Android build per day
  • Free accounts get one leaderboard per game
  • Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
  • AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro

Pricing, plan by plan

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

GDevelop

Free
  • FreeFree
    • Full editor
    • Cross-platform export
    • Asset library

Which should you pick?

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want ai system.

Choose GDevelop if

  • You need visual event editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Questions people ask

Is CryEngine or GDevelop better?
Neither clearly leads. CryEngine starts at Free and GDevelop at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, CryEngine or GDevelop?
CryEngine starts at Free and GDevelop at Free.
Does CryEngine or GDevelop run on more platforms?
CryEngine runs on Windows, Playstation, Xbox, Linux. GDevelop runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use CryEngine for free?
Both have a free tier, so you can try either at no cost before committing.
What is CryEngine best used for?
CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what GDevelop is typically brought in for.
What can CryEngine do that GDevelop cannot?
CryEngine covers Advanced graphics, AI system, Animation tools, Flow Graph visual scripting. GDevelop covers Visual event editor, Drag-and-drop interface, Particle effects, Sprite editor. Both handle Physics engine, Local deployment, Windows support.

Related pages