Software · head to head
Fyrox vs libGDX
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Fyrox covers Scene editor, libGDX covers Java language support.
Where they differ
Only the attributes on which Fyrox and libGDX actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Sound engine
- UI framework
- Navmesh
- Particle systems
- Rapier physics
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- 2D and 3D rendering
- Java
Both cover
- Animation system
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot libGDX
- 2D gamesnot libGDX
- Simulationnot libGDX
- Prototypingnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Fyrox
- Publishing a Java game to desktop, Android, iOS and HTML5not Fyrox
- Rapid prototyping where an opinionated engine workflow is unwantednot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Fyrox or libGDX better?
- Neither clearly leads. Fyrox starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or libGDX?
- Fyrox starts at Free and libGDX at Free.
- Does Fyrox or libGDX run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what libGDX is typically brought in for.
- What can Fyrox do that libGDX cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Animation system, Local deployment, Web deployment, Windows support.
Related pages
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