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Software · head to head

Fyrox vs libGDX

Fyrox logo

Fyrox

Software

Feature-rich 3D game engine written in Rust

From
Free
Rated
-
libGDX logo

libGDX

Software

Java-based game development framework

From
Free
Rated
-

The short version

  • Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • They diverge on capability: Fyrox covers Scene editor, libGDX covers Java language support.

Where they differ

Only the attributes on which Fyrox and libGDX actually diverge.

Attributes where Fyrox and libGDX differ
AttributeFyroxlibGDX
PlatformsWindows, Macos, Linux, WebglWindows, Macos, Linux, Ios, Android, Web
Founded20192010

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems
  • Rapier physics

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • 2D and 3D rendering
  • Java

Both cover

  • Animation system
  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Fyrox

  • 3D game developmentnot libGDX
  • 2D gamesnot libGDX
  • Simulationnot libGDX
  • Prototypingnot libGDX

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Fyrox
  • Publishing a Java game to desktop, Android, iOS and HTML5not Fyrox
  • Rapid prototyping where an opinionated engine workflow is unwantednot Fyrox

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pricing, plan by plan

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Which should you pick?

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Questions people ask

Is Fyrox or libGDX better?
Neither clearly leads. Fyrox starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Fyrox or libGDX?
Fyrox starts at Free and libGDX at Free.
Does Fyrox or libGDX run on more platforms?
Fyrox runs on Windows, Macos, Linux, Webgl. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use Fyrox for free?
Both have a free tier, so you can try either at no cost before committing.
What is Fyrox best used for?
Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what libGDX is typically brought in for.
What can Fyrox do that libGDX cannot?
Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Animation system, Local deployment, Web deployment, Windows support.

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