Game Development · head to head
GDevelop vs O3DE
The short version
- Each has a real cost: GDevelop the free tier allows 3 cloud projects and one desktop or Android build per day; O3DE minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
- They diverge on capability: GDevelop covers Visual event editor, O3DE covers 3D graphics rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which GDevelop and O3DE actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GDevelop
- Visual event editor
- Drag-and-drop interface
- Sprite editor
- Sound editor
- Scene editor
- Extensions support
- GitHub
- Firebase
Only in O3DE
- 3D graphics rendering
- Modular architecture
- Audio system
- Animation tools
- Material system
- Lighting system
- Visual scripting
- C++
Both cover
- Physics engine
- Particle effects
- Open-source
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
GDevelop
- Building 2D games with visual event logic rather than codenot O3DE
- Exporting one project to web, desktop, Android and iOSnot O3DE
O3DE
- Building 3D games and simulations on an open source Apache-licensed enginenot GDevelop
- Robotics and industrial simulation using O3DE Gemsnot GDevelop
- Projects that need full engine source access with no royaltynot GDevelop
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GDevelop
- The free tier allows 3 cloud projects and one desktop or Android build per day
- Free accounts get one leaderboard per game
- Publishing to the iOS App Store requires the Gold plan, which caps those exports at 15 a month
- AI credits are metered per tier, from 40 a month on free to 3,000 a week on Pro
O3DE
- Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
- Raytracing features require Shader Model 6.3
- Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
- Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
- On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
- The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
- Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
- Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
- Linux requires a long list of additional apt library packages to be installed before building
Pricing, plan by plan
GDevelop
Free- FreeFree
- Full editor
- Cross-platform export
- Asset library
O3DE
Free- FreeFree
- Full engine
- Modular architecture
- Cross-platform
Which should you pick?
Choose GDevelop if
- You need visual event editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose O3DE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want modular architecture.
Questions people ask
- Is GDevelop or O3DE better?
- Neither clearly leads. GDevelop starts at Free and O3DE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GDevelop or O3DE?
- GDevelop starts at Free and O3DE at Free.
- Does GDevelop or O3DE run on more platforms?
- GDevelop runs on Windows, Macos, Linux, Ios, Android, Web. O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- Can I use GDevelop for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GDevelop best used for?
- GDevelop is most often used for building 2d games with visual event logic rather than code, exporting one project to web, desktop, android and ios. Of those, building 2d games with visual event logic rather than code and exporting one project to web, desktop, android and ios are not what O3DE is typically brought in for.
- What can GDevelop do that O3DE cannot?
- GDevelop covers Visual event editor, Drag-and-drop interface, Sprite editor, Sound editor. O3DE covers 3D graphics rendering, Modular architecture, Audio system, Animation tools. Both handle Physics engine, Particle effects, Open-source, Local deployment.
Answered from the vendors’ own pages
GDevelop: How much does GDevelop cost?
GDevelop offers a free plan. Silver, Gold, and Pro tiers are available with monthly and yearly billing options that provide up to 40% savings for annual commitment, but specific prices are not displayed on their website.
SourceO3DE: Is O3DE free to download and use?
Yes, O3DE is completely free and open source, available for download at no cost under continuous development.
SourceGDevelop: What does GDevelop's free plan include?
The free plan includes a fully featured, open-source game engine with 3 cloud projects, 40 free AI credits per month, and limited publishing of 1 per day for desktop and Android.
SourceO3DE: How is O3DE funded if it is free?
O3DE is supported through optional donations and member organization contributions rather than user licensing fees.
SourceRelated pages
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