Softwr

Game Development · head to head

Cocos2d-x vs Fyrox

Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-
Fyrox logo

Fyrox

Game Development

Feature-rich 3D game engine written in Rust

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
  • They diverge on capability: Cocos2d-x covers 2D rendering, Fyrox covers Scene editor.

Where they differ

Only the attributes on which Cocos2d-x and Fyrox actually diverge.

Attributes where Cocos2d-x and Fyrox differ
AttributeCocos2d-xFyrox
PlatformsWindows, Macos, Linux, Ios, AndroidWindows, Macos, Linux, Webgl
Founded20102019

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching
  • Visual Studio

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems
  • Rapier physics

Both cover

  • Animation system
  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Fyrox
  • 2D games
  • Lightweight gamesnot Fyrox
  • Cross-platform gamesnot Fyrox

Fyrox

  • 3D game developmentnot Cocos2d-x
  • 2D games
  • Simulationnot Cocos2d-x
  • Prototypingnot Cocos2d-x

Both are used for 2d games, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Questions people ask

Is Cocos2d-x or Fyrox better?
Neither clearly leads. Cocos2d-x starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Fyrox?
Cocos2d-x starts at Free and Fyrox at Free.
Does Cocos2d-x or Fyrox run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Fyrox runs on Windows, Macos, Linux, Webgl.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and lightweight games are not what Fyrox is typically brought in for.
What can Cocos2d-x do that Fyrox cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Audio engine. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. Both handle Animation system, Local deployment, Windows support, Macos support.

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