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Game Development · pricing

Fyrox pricing

Fyrox publishes a single tier. Below is what it costs, what it covers, and how that compares with the game development tools listed alongside it.

As of 30 August 2026, Fyrox pricing is free. Figures are the vendor's list prices as recorded on this page's last check; the vendor's site is the final word.

Entry price
Free
Model
Free
Tiers
1
Free tier
Yes

Fyrox plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

Fyrox pricing tiers
PlanPriceFeatures listedStep up from the tier below
Open SourceFree4Entry tier

Where Fyrox stops being free

Open Source, Free

  • Full engine access
  • Scene editor
  • Physics integration
  • Community support

No paid tier on record

Fyrox lists a free tier and no priced tier above it in the record we hold.

What the product covers

The full Fyrox feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Other

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Animation system
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems

Integrations

  • Rapier physics
  • WASM
  • Rust ecosystem

Security

  • Memory safe (Rust)

Deployment

  • Local deployment
  • Web deployment

Platform

  • Windows support
  • Macos support
  • Linux support
  • Webgl support

Localization

  • Rust language support

People bring Fyrox in for 3d game development, 2d games, simulation, prototyping. If that is not the job you are buying for, the alternatives to Fyrox are worth a look before you commit to a tier.

How that compares in Game Development

Too few game development tools in this directory publish a starting price to quote a meaningful median, so the table below is a like-for-like list rather than a ranking.

Fyrox entry price against other Game Development tools
ToolEntry priceModelRatedHead to head
Fyrox (this page)Freefree-
Perforce Helix CoreFreequote-vs Fyrox
Photon EngineFree, then $9/monthPer month by peak concurrent users-vs Fyrox
Cocos CreatorFreeOpen source, no licence fee-vs Fyrox
GDevelopFreefree-vs Fyrox
GameMaker Studio 2Freefreemium-vs Fyrox
Cocos2d-xFreefree-vs Fyrox

Ratings are aggregated from third-party sources and imported with each catalogue entry, they are not reviews hosted on Softwr. How each figure is used is set out on the Fyrox badges page.

Before you pay for Fyrox

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

Fyrox runs on windows, macos, linux, webgl, and is published by Fyrox Contributors of Open Source. The full record is on the Fyrox review, and the rest of the category is under best game development tools.

Fyrox pricing on the vendor's own site

Fyrox pricing questions

How much does Fyrox cost?
Fyrox publishes a single tier, Open Source, at Free.
Does Fyrox have a free plan?
Yes. The Open Source tier costs nothing and covers full engine access, scene editor, physics integration.
Which game development tools can I use without paying?
8 of the 8 game development tools listed alongside Fyrox have a free tier: Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop, GameMaker Studio 2.
What am I actually paying for with Fyrox?
The record lists 19 features across 6 areas: other, integrations, security, deployment, platform, localization. In practice it is brought in for 3d game development, 2d games, simulation.
Does Fyrox charge per user?
The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these Fyrox prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare Fyrox against before paying?
The closest game development tools in this directory are Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop. Each has a side-by-side comparison with Fyrox covering price, platforms and features.

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