Game Development · head to head
Construct 3 vs libGDX

Construct 3
Game Development
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Construct 3 covers Visual event system, libGDX covers Java language support.
Where they differ
Only the attributes on which Construct 3 and libGDX actually diverge.
| Attribute | Construct 3 | libGDX |
|---|---|---|
| Pricing model | freemium | free |
| Founded | 2007 | 2010 |
Identical on both: starting price (Free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Sound effects
- Web-based
- HTML5 support
- GitHub
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Animation system
- 2D and 3D rendering
- Java
Both cover
- Particle effects
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot libGDX
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Construct 3
- Publishing a Java game to desktop, Android, iOS and HTML5not Construct 3
- Rapid prototyping where an opinionated engine workflow is unwantednot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Construct 3 or libGDX better?
- Neither clearly leads. Construct 3 starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or libGDX?
- Construct 3 starts at Free and libGDX at Free.
- Does Construct 3 or libGDX run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what libGDX is typically brought in for.
- What can Construct 3 do that libGDX cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Particle effects, Local deployment, Web deployment, Mobile deployment.
Related pages
More on Construct 3
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- libGDX vs DragonBones
- libGDX vs Unity
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Cascadeur
- libGDX vs GameMaker Studio 2
- libGDX vs Mixamo
- libGDX vs Pico-8
- libGDX vs Substance 3D Painter
- libGDX vs Adventure Game Studio
- libGDX vs AppGameKit
- libGDX vs Armory3D
- libGDX vs Bevy
- libGDX vs Buildbox
- libGDX vs Clickteam Fusion
- libGDX vs Cocos2d-x
- libGDX vs CryEngine
- libGDX vs Defold

