Game Development · head to head
Flax Engine vs libGDX
The short version
- Each has a real cost: Flax Engine flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Flax Engine covers 3D graphics rendering, libGDX covers Java language support.
Where they differ
Only the attributes on which Flax Engine and libGDX actually diverge.
| Attribute | Flax Engine | libGDX |
|---|---|---|
| Platforms | Windows, Linux, Playstation, Xbox | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2017 | 2010 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Flax Engine
- 3D graphics rendering
- Visual editor
- C# scripting
- Physics engine
- Audio system
- Skeletal animation
- Material system
- Lighting system
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Animation system
- 2D and 3D rendering
- Java
Both cover
- Particle effects
- Open-source
- Local deployment
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Flax Engine
- Building 3D games in C# and C++ with full engine source accessnot libGDX
- Multi-platform deployment from one editornot libGDX
- Prototyping with the bundled Flax Samples projectsnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Flax Engine
- Publishing a Java game to desktop, Android, iOS and HTML5not Flax Engine
- Rapid prototyping where an opinionated engine workflow is unwantednot Flax Engine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Flax Engine
- Flax charges a 4% royalty on game earnings above $250,000, assessed per calendar quarter
- Free use is granted for non-commercial or educational usage; commercial releases fall under the royalty
- Users must accept the Flax Engine End-User License Agreement before using the engine or its tools, so it is not an OSI open source licence despite the source being on GitHub
- Non-game uses such as in-house tools or SaaS products need a custom licence negotiated with the vendor, and no rate card is published for per-seat or flat-fee options
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Flax Engine
Free- FreeFree
- Full engine
- Visual editor
- C# scripting
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Flax Engine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want visual editor.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Flax Engine or libGDX better?
- Neither clearly leads. Flax Engine starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Flax Engine or libGDX?
- Flax Engine starts at Free and libGDX at Free.
- Does Flax Engine or libGDX run on more platforms?
- Flax Engine runs on Windows, Linux, Playstation, Xbox. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Flax Engine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Flax Engine best used for?
- Flax Engine is most often used for building 3d games in c# and c++ with full engine source access, multi-platform deployment from one editor, prototyping with the bundled flax samples projects. Of those, building 3d games in c# and c++ with full engine source access and multi-platform deployment from one editor are not what libGDX is typically brought in for.
- What can Flax Engine do that libGDX cannot?
- Flax Engine covers 3D graphics rendering, Visual editor, C# scripting, Physics engine. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Particle effects, Open-source, Local deployment, Windows support.
Related pages
More on Flax Engine
Other head to heads
- Flax Engine vs DragonBones
- Flax Engine vs Unity
- Flax Engine vs Aseprite
- Flax Engine vs Godot Engine
- Flax Engine vs Cascadeur
- Flax Engine vs Construct 3
- Flax Engine vs GameMaker Studio 2
- Flax Engine vs Mixamo
- Flax Engine vs Pico-8
- Flax Engine vs Substance 3D Painter
- Flax Engine vs Adventure Game Studio
- Flax Engine vs AppGameKit
- Flax Engine vs Armory3D
- Flax Engine vs Bevy
- Flax Engine vs Buildbox
- Flax Engine vs Clickteam Fusion
- Flax Engine vs Cocos2d-x
- Flax Engine vs CryEngine
- libGDX vs DragonBones
- libGDX vs Unity
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Cascadeur
- libGDX vs Construct 3
- libGDX vs GameMaker Studio 2
- libGDX vs Mixamo
- libGDX vs Pico-8
- libGDX vs Substance 3D Painter
- libGDX vs Adventure Game Studio
- libGDX vs AppGameKit
- libGDX vs Armory3D
- libGDX vs Bevy
- libGDX vs Buildbox
- libGDX vs Clickteam Fusion
- libGDX vs Cocos2d-x
- libGDX vs CryEngine


