Softwr

Software · head to head

Cocos2d-x vs libGDX

Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-
libGDX logo

libGDX

Software

Java-based game development framework

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • They diverge on capability: Cocos2d-x covers 2D rendering, libGDX covers Java language support.

Where they differ

Only the attributes on which Cocos2d-x and libGDX actually diverge.

Attributes where Cocos2d-x and libGDX differ
AttributeCocos2d-xlibGDX
PlatformsWindows, Macos, Linux, Ios, AndroidWindows, Macos, Linux, Ios, Android, Web

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown), founded (2010).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Touch input handling
  • Tilemap support
  • Sprite batching
  • Visual Studio
  • Xcode
  • Android Studio

Only in libGDX

  • Java language support
  • Graphics rendering
  • Input handling
  • Physics integration (Box2D)
  • 2D and 3D rendering
  • Java
  • Maven
  • Gradle

Both cover

  • Particle effects
  • Animation system
  • Audio engine
  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support
  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot libGDX
  • 2D gamesnot libGDX
  • Lightweight gamesnot libGDX
  • Cross-platform gamesnot libGDX

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Cocos2d-x
  • Publishing a Java game to desktop, Android, iOS and HTML5not Cocos2d-x
  • Rapid prototyping where an opinionated engine workflow is unwantednot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Questions people ask

Is Cocos2d-x or libGDX better?
Neither clearly leads. Cocos2d-x starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or libGDX?
Cocos2d-x starts at Free and libGDX at Free.
Does Cocos2d-x or libGDX run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what libGDX is typically brought in for.
What can Cocos2d-x do that libGDX cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Touch input handling, Tilemap support. libGDX covers Java language support, Graphics rendering, Input handling, Physics integration (Box2D). Both handle Particle effects, Animation system, Audio engine, Local deployment.

Related pages

Other head to heads