Softwr

Game Development · head to head

FMOD vs libGDX

FMOD logo

FMOD

Game Development

Professional audio middleware for games

From
Free
Rated
-
libGDX logo

libGDX

Game Development

Java-based game development framework

From
Free
Rated
-

The short version

  • They diverge on capability: FMOD covers FMOD Studio, libGDX covers Java language support.

Where they differ

Only the attributes on which FMOD and libGDX actually diverge.

Attributes where FMOD and libGDX differ
AttributeFMODlibGDX
Pricing modelfreemiumfree
PlatformsWindows, Macos, Linux, Ios, Android, ConsolesWindows, Macos, Linux, Ios, Android, Web
Founded20022010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in FMOD

  • FMOD Studio
  • Real-time mixing
  • Adaptive music
  • 3D audio
  • Occlusion
  • DSP effects
  • Live update
  • Profiling tools

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • Animation system
  • 2D and 3D rendering

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support
  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

FMOD

  • Game audionot libGDX
  • Adaptive musicnot libGDX
  • Sound effectsnot libGDX
  • VR audionot libGDX

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot FMOD
  • Publishing a Java game to desktop, Android, iOS and HTML5not FMOD
  • Rapid prototyping where an opinionated engine workflow is unwantednot FMOD

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

FMOD

Nothing recorded yet. See the FMOD review.

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pricing, plan by plan

FMOD

Free
  • IndieFree
    • Full feature set
    • Up to $200K budget
    • All platforms
  • Commercial$6000/project
    • Full feature set
    • Unlimited budget
    • Priority support

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Which should you pick?

Choose FMOD if

  • You need fmod studio.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Consoles.
  • You also want real-time mixing.

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Questions people ask

Is FMOD or libGDX better?
Neither clearly leads. FMOD starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, FMOD or libGDX?
FMOD starts at Free and libGDX at Free.
Does FMOD or libGDX run on more platforms?
FMOD runs on Windows, Macos, Linux, Ios, Android, Consoles. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use FMOD for free?
Both have a free tier, so you can try either at no cost before committing.
What is FMOD best used for?
FMOD is most often used for game audio, adaptive music, sound effects, vr audio. Of those, game audio and adaptive music are not what libGDX is typically brought in for.
What can FMOD do that libGDX cannot?
FMOD covers FMOD Studio, Real-time mixing, Adaptive music, 3D audio. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Local deployment, Windows support, Macos support, Linux support.

Related pages

Other head to heads