Software · head to head
Adventure Game Studio vs libGDX
The short version
- Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Adventure Game Studio covers Point-and-click editor, libGDX covers Java language support.
Where they differ
Only the attributes on which Adventure Game Studio and libGDX actually diverge.
| Attribute | Adventure Game Studio | libGDX |
|---|---|---|
| Founded | 1997 | 2010 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Audio support
- Resolution scaling
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Both cover
- Open-source
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot libGDX
- Shipping a commercial or freeware adventure game with no licence feenot libGDX
- Scripting game logic in a Java or C# style language with a built-in debuggernot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Adventure Game Studio
- Publishing a Java game to desktop, Android, iOS and HTML5not Adventure Game Studio
- Rapid prototyping where an opinionated engine workflow is unwantednot Adventure Game Studio
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Adventure Game Studio or libGDX better?
- Neither clearly leads. Adventure Game Studio starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Adventure Game Studio or libGDX?
- Adventure Game Studio starts at Free and libGDX at Free.
- Does Adventure Game Studio or libGDX run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use Adventure Game Studio for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Adventure Game Studio best used for?
- Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what libGDX is typically brought in for.
- What can Adventure Game Studio do that libGDX cannot?
- Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Open-source, Local deployment, Web deployment, Mobile deployment.
Related pages
More on Adventure Game Studio
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