Game Development · head to head
Bevy vs libGDX

Bevy
Game Development
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Bevy covers Entity Component System, libGDX covers Java language support.
Where they differ
Only the attributes on which Bevy and libGDX actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot libGDX
- Data-driven design using an entity component systemnot libGDX
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot libGDX
- Projects wanting a permissive licence with no royalties or feesnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Bevy
- Publishing a Java game to desktop, Android, iOS and HTML5not Bevy
- Rapid prototyping where an opinionated engine workflow is unwantednot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Bevy or libGDX better?
- Neither clearly leads. Bevy starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or libGDX?
- Bevy starts at Free and libGDX at Free.
- Does Bevy or libGDX run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Bevy for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what libGDX is typically brought in for.
- What can Bevy do that libGDX cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Local deployment, Web deployment, Windows support, Macos support.
Related pages
Other head to heads
- Bevy vs DragonBones
- Bevy vs Unity
- Bevy vs Aseprite
- Bevy vs Godot Engine
- Bevy vs Cascadeur
- Bevy vs Construct 3
- Bevy vs GameMaker Studio 2
- Bevy vs Mixamo
- Bevy vs Pico-8
- Bevy vs Substance 3D Painter
- Bevy vs Adventure Game Studio
- Bevy vs AppGameKit
- Bevy vs Armory3D
- Bevy vs Buildbox
- Bevy vs Clickteam Fusion
- Bevy vs Cocos2d-x
- Bevy vs CryEngine
- Bevy vs Defold
- libGDX vs DragonBones
- libGDX vs Unity
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Cascadeur
- libGDX vs Construct 3
- libGDX vs GameMaker Studio 2
- libGDX vs Mixamo
- libGDX vs Pico-8
- libGDX vs Substance 3D Painter
- libGDX vs Adventure Game Studio
- libGDX vs AppGameKit
- libGDX vs Armory3D
- libGDX vs Buildbox
- libGDX vs Clickteam Fusion
- libGDX vs Cocos2d-x
- libGDX vs CryEngine
- libGDX vs Defold

