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Game Development · head to head

Clickteam Fusion vs libGDX

C

Clickteam Fusion

Game Development

Professional visual game development software

From
$99/one-time
Rated
-
libGDX logo

libGDX

Game Development

Java-based game development framework

From
Free
Rated
-

The short version

  • Only libGDX has a free tier, so it costs nothing to try first.
  • Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • They diverge on capability: Clickteam Fusion covers Visual event system, libGDX covers Java language support.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Clickteam Fusion and libGDX actually diverge.

Attributes where Clickteam Fusion and libGDX differ
AttributeClickteam FusionlibGDX
Starting price$99/one-timeFree
Pricing modelsubscriptionfree
Free tierNoYes
Founded19962010

Identical on both: platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Clickteam Fusion

  • Visual event system
  • Drag-and-drop interface
  • Physics engine
  • Sound and music
  • Sprite animation
  • Extensions support
  • Multi-core support
  • Fast compiler

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • Animation system
  • 2D and 3D rendering

Both cover

  • Local deployment
  • Web deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Clickteam Fusion

  • 2D game developmentnot libGDX
  • Professional gamesnot libGDX
  • Cross-platform developmentnot libGDX

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Clickteam Fusion
  • Publishing a Java game to desktop, Android, iOS and HTML5not Clickteam Fusion
  • Rapid prototyping where an opinionated engine workflow is unwantednot Clickteam Fusion

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Clickteam Fusion

  • Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pricing, plan by plan

Clickteam Fusion

$99/one-time
  • Standard$99/one-time
    • Visual event editor
    • Desktop export
    • HTML5 export
  • Premium$199/one-time
    • All Standard features
    • Android export
    • iOS export

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Which should you pick?

Choose Clickteam Fusion if

  • You need visual event system.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Questions people ask

Is Clickteam Fusion or libGDX better?
Neither clearly leads. Clickteam Fusion starts at $99/one-time and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Clickteam Fusion or libGDX?
libGDX has a free tier; the other does not. Paid plans start at $99/one-time for Clickteam Fusion and Free for libGDX.
Does Clickteam Fusion or libGDX run on more platforms?
Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
Can I use libGDX for free?
Yes. libGDX has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
What is Clickteam Fusion best used for?
Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what libGDX is typically brought in for.
What can Clickteam Fusion do that libGDX cannot?
Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Local deployment, Web deployment, Mobile deployment, Windows support.

Answered from the vendors’ own pages

Clickteam Fusion: Is there a free version of Clickteam Fusion?

Yes, Clickteam Fusion 2.5 Free Edition is available for download. The paid version offers additional features and capabilities.

Source
libGDX: Does libGDX cost anything?

libGDX is completely free and open source, licensed under Apache 2.0. There are no pricing tiers or costs.

Source
Clickteam Fusion: What versions of Clickteam Fusion are available?

Clickteam offers Fusion 2.5 in Free Edition, standard edition, and Developer edition, as well as previous versions like Multimedia Fusion 2 and The Games Factory 2.

Source
libGDX: Can I use libGDX commercially?

Yes, libGDX's Apache 2.0 license permits commercial use at no cost. The license allows usage in both open-source and proprietary projects.

Source
Clickteam Fusion: What platforms can games made with Clickteam Fusion run on?

Clickteam Fusion supports multiple platforms with export modules for iOS, Android, HTML5, and Mac.

Source
Clickteam Fusion: Where can I find additional resources for Clickteam Fusion?

Clickteam provides tutorials, extensions, SDKs, and a community for support. You can also purchase additional graphics, sounds, and assets through their Asset Store.

Source
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