Game Development · head to head
Construct 3 vs jMonkeyEngine

Construct 3
Game Development
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; jMonkeyEngine jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
- They diverge on capability: Construct 3 covers Visual event system, jMonkeyEngine covers 3D graphics rendering.
Where they differ
Only the attributes on which Construct 3 and jMonkeyEngine actually diverge.
| Attribute | Construct 3 | jMonkeyEngine |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, Macos, Linux, Android |
| Founded | 2007 | 2003 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Sound effects
- Web-based
- HTML5 support
- GitHub
Only in jMonkeyEngine
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- Java
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot jMonkeyEngine
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot jMonkeyEngine
jMonkeyEngine
- Writing 3D games in Java against a BSD-licensed open source enginenot Construct 3
- Using the engine as a plain Java library inside an existing Gradle or Maven buildnot Construct 3
- Building desktop 3D applications with LWJGL renderingnot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
jMonkeyEngine
- jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
- The optional jMonkeyEngine SDK is a NetBeans-based tool maintained separately from the engine, so it lags the engine release cycle
- Projects must be written in Java and wired up through Gradle, Maven or a hand-rolled build
- Choosing the DIY route means providing your own build, source layout, editor, runtime packaging and workflow
- Support runs through community Discussions and Discord rather than a vendor channel
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
jMonkeyEngine
Free- FreeFree
- Full engine
- Java support
- 3D graphics
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose jMonkeyEngine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android.
- You also want physics engine (bullet).
Questions people ask
- Is Construct 3 or jMonkeyEngine better?
- Neither clearly leads. Construct 3 starts at Free and jMonkeyEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or jMonkeyEngine?
- Construct 3 starts at Free and jMonkeyEngine at Free.
- Does Construct 3 or jMonkeyEngine run on more platforms?
- Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web. jMonkeyEngine runs on Windows, Macos, Linux, Android.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what jMonkeyEngine is typically brought in for.
- What can Construct 3 do that jMonkeyEngine cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. jMonkeyEngine covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.

