Game Development · head to head
GameMaker Studio 2 vs libGDX

GameMaker Studio 2
Game Development
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, libGDX covers Java language support.
Where they differ
Only the attributes on which GameMaker Studio 2 and libGDX actually diverge.
| Attribute | GameMaker Studio 2 | libGDX |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 1999 | 2010 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Physics system
- GitHub
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Animation system
- 2D and 3D rendering
- Java
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot libGDX
- Indie game development with a drag and drop and GML scripting workflownot libGDX
- Publishing to consoles under an Enterprise subscriptionnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot GameMaker Studio 2
- Publishing a Java game to desktop, Android, iOS and HTML5not GameMaker Studio 2
- Rapid prototyping where an opinionated engine workflow is unwantednot GameMaker Studio 2
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is GameMaker Studio 2 or libGDX better?
- Neither clearly leads. GameMaker Studio 2 starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GameMaker Studio 2 or libGDX?
- GameMaker Studio 2 starts at Free and libGDX at Free.
- Does GameMaker Studio 2 or libGDX run on more platforms?
- GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use GameMaker Studio 2 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GameMaker Studio 2 best used for?
- GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what libGDX is typically brought in for.
- What can GameMaker Studio 2 do that libGDX cannot?
- GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
Related pages
More on GameMaker Studio 2
Other head to heads
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- GameMaker Studio 2 vs Unity
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- GameMaker Studio 2 vs Cocos2d-x
- GameMaker Studio 2 vs CryEngine
- GameMaker Studio 2 vs Defold
- libGDX vs DragonBones
- libGDX vs Unity
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Cascadeur
- libGDX vs Construct 3
- libGDX vs Mixamo
- libGDX vs Pico-8
- libGDX vs Substance 3D Painter
- libGDX vs Adventure Game Studio
- libGDX vs AppGameKit
- libGDX vs Armory3D
- libGDX vs Bevy
- libGDX vs Buildbox
- libGDX vs Clickteam Fusion
- libGDX vs Cocos2d-x
- libGDX vs CryEngine
- libGDX vs Defold

