Game Development · head to head
Construct 3 vs MonoGame

Construct 3
Game Development
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; MonoGame console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
- They diverge on capability: Construct 3 covers Visual event system, MonoGame covers C# language support.
Where they differ
Only the attributes on which Construct 3 and MonoGame actually diverge.
| Attribute | Construct 3 | MonoGame |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, Macos, Linux, Ios, Android, Playstation, Xbox |
| Founded | 2007 | 2009 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Particle effects
- Sound effects
- Web-based
- HTML5 support
Only in MonoGame
- C# language support
- Graphics rendering
- Audio engine
- Physics integration
- Content pipeline
- Input handling
- Sprite system
- 2D and 3D support
Both cover
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot MonoGame
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot MonoGame
MonoGame
- Cross-platform game development in C# and .NETnot Construct 3
- Shipping to Windows, macOS and Linux from one codebasenot Construct 3
- Mobile releases on Android, iOS and iPadOSnot Construct 3
- Commercial indie titles with no royalty or runtime feenot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
MonoGame
- Console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
- A code-first framework in C# with no bundled editor or visual scene tooling
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
MonoGame
Free- FreeFree
- Full framework
- C# support
- Cross-platform
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose MonoGame if
- You need c# language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want graphics rendering.
Questions people ask
- Is Construct 3 or MonoGame better?
- Neither clearly leads. Construct 3 starts at Free and MonoGame at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or MonoGame?
- Construct 3 starts at Free and MonoGame at Free.
- Does Construct 3 or MonoGame run on more platforms?
- Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web. MonoGame runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what MonoGame is typically brought in for.
- What can Construct 3 do that MonoGame cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. MonoGame covers C# language support, Graphics rendering, Audio engine, Physics integration. Both handle Local deployment, Mobile deployment, Windows support, Macos support.
Related pages
More on Construct 3
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- MonoGame vs DragonBones
- MonoGame vs Unity
- MonoGame vs Aseprite
- MonoGame vs Godot Engine
- MonoGame vs Cascadeur
- MonoGame vs GameMaker Studio 2
- MonoGame vs Mixamo
- MonoGame vs Pico-8
- MonoGame vs Substance 3D Painter
- MonoGame vs Adventure Game Studio
- MonoGame vs AppGameKit
- MonoGame vs Armory3D
- MonoGame vs Bevy
- MonoGame vs Buildbox
- MonoGame vs Clickteam Fusion
- MonoGame vs Cocos2d-x
- MonoGame vs CryEngine
- MonoGame vs Defold

