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Software · head to head

libGDX vs Unity

libGDX logo

libGDX

Software

Java-based game development framework

From
Free
Rated
-
Unity logo

Unity

Software

Create beautiful interactive content with the world's leading real-time engine

From
Free
Rated
-

The short version

  • Each has a real cost: libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain; Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • They diverge on capability: libGDX covers Java language support, Unity covers Visual editor.

Where they differ

Only the attributes on which libGDX and Unity actually diverge.

Attributes where libGDX and Unity differ
AttributelibGDXUnity
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Ios, Android, Webgl
Founded20102004

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • 2D and 3D rendering
  • Java

Only in Unity

  • Visual editor
  • Physics engine (PhysX)
  • Particle system
  • Built-in audio engine
  • Scripting with C#
  • Asset Store
  • Version control integration
  • Visual Studio Code

Both cover

  • Animation system
  • Local deployment

What people use each for

The jobs each tool is most often brought in to do.

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Unity
  • Publishing a Java game to desktop, Android, iOS and HTML5not Unity
  • Rapid prototyping where an opinionated engine workflow is unwantednot Unity

Unity

  • Building 2D and 3D games for desktop, mobile, web, AR and VRnot libGDX
  • Shipping console titles under a Pro or Enterprise licencenot libGDX
  • Real time 3D for manufacturing, automotive and retail visualisationnot libGDX
  • Live operations and in-app purchase management for mobile gamesnot libGDX

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Unity

  • Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
  • Unity Pro costs $210.00 per month or $2,310.00 per year per seat
  • Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
  • Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
  • Splash screen customization is not available on Unity Personal
  • Unity Personal is licensed for gaming and entertainment applications only
  • Read-only engine source code access is an Enterprise feature and carries an additional cost
  • Asset Manager storage on Personal is capped at 10 GB per organization
  • Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
  • Enterprise terms note that minimum subscription or spending commitments may apply

Pricing, plan by plan

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Unity

Free
  • PersonalFree
    • Full engine access
    • Asset Store access
    • Community support
  • Professional$399/month
    • All Personal features
    • Priority support
    • Advanced analytics

Which should you pick?

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Choose Unity if

  • You need visual editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Webgl.
  • You also want physics engine (physx).

Questions people ask

Is libGDX or Unity better?
Neither clearly leads. libGDX starts at Free and Unity at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, libGDX or Unity?
libGDX starts at Free and Unity at Free.
Does libGDX or Unity run on more platforms?
libGDX runs on Windows, Macos, Linux, Ios, Android, Web. Unity runs on Windows, Macos, Linux, Ios, Android, Webgl.
Can I use libGDX for free?
Both have a free tier, so you can try either at no cost before committing.
What is libGDX best used for?
libGDX is most often used for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. Of those, writing 2d or 3d games in java from a single codebase and publishing a java game to desktop, android, ios and html5 are not what Unity is typically brought in for.
What can libGDX do that Unity cannot?
libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Unity covers Visual editor, Physics engine (PhysX), Particle system, Built-in audio engine. Both handle Animation system, Local deployment.

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