Software · pricing
libGDX pricing
libGDX publishes a single tier. Below is what it costs, what it covers, and how that compares with the software tools listed alongside it.
- Entry price
- Free
- Model
- Free
- Tiers
- 1
- Free tier
- Yes
libGDX plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 7 | Entry tier |
Where libGDX stops being free
Free, Free
- Full framework
- Java support
- Cross-platform
- Graphics rendering
- Audio engine
- Physics libraries
- Community support
No paid tier on record
libGDX lists a free tier and no priced tier above it in the record we hold.
What the product covers
The full libGDX feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Integrations
- Java
- Maven
- Gradle
- LWJGL
Security
- Open-source
Deployment
- Local deployment
- Mobile deployment
- Web deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Web support
Localization
- Java language support
People bring libGDX in for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. If that is not the job you are buying for, the alternatives to libGDX are worth a look before you commit to a tier.
Before you pay for libGDX
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
libGDX runs on windows, macos, linux, ios, android, web, and is published by libGDX Community of Community-driven. The full record is on the libGDX review.
libGDX pricing questions
- How much does libGDX cost?
- libGDX publishes a single tier, Free, at Free.
- Does libGDX have a free plan?
- Yes. The Free tier costs nothing and covers full framework, java support, cross-platform.
- What am I actually paying for with libGDX?
- The record lists 23 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted.
- Does libGDX charge per user?
- The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these libGDX prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare libGDX against before paying?
- Nothing else in this directory is filed close enough to libGDX to make a useful price comparison.
