Software · head to head
Construct 3 vs Godot Engine

Construct 3
Software
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Construct 3 the free version caps projects at 50 events, or 25 when used without an account; Godot Engine no royalties or licensing fees, but requires self-hosting and maintenance of the engine builds
- They diverge on capability: Construct 3 covers Visual event system, Godot Engine covers Scene system.
Where they differ
Only the attributes on which Construct 3 and Godot Engine actually diverge.
| Attribute | Construct 3 | Godot Engine |
|---|---|---|
| Pricing model | freemium | open-source |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Linux, macOS, Windows, Android, iOS, Web, Consoles |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown), founded (2007).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Sprite editor
- Particle effects
- Sound effects
- Web-based
- HTML5 support
- Dropbox
Only in Godot Engine
- Scene system
- GDScript language
- Visual shader editor
- 2D and 3D rendering
- Built-in animation tools
- Debugging tools
- Asset library
- Git
Both cover
- Physics engine
- GitHub
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Construct 3
- Building 2D browser games without writing codenot Godot Engine
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot Godot Engine
Godot Engine
- 2D game developmentnot Construct 3
- 3D game developmentnot Construct 3
- Cross-platform game deploymentnot Construct 3
- VFX and simulation projectsnot Construct 3
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
Godot Engine
- No royalties or licensing fees, but requires self-hosting and maintenance of the engine builds
- Console export support exists but requires additional SDK setup and licensing with each console manufacturer separately
Pricing, plan by plan
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
Godot Engine
FreeNo published plan breakdown. See the Godot Engine review.
Which should you pick?
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Choose Godot Engine if
- You need scene system.
- You want to start without paying.
- You work on Linux, macOS, Windows, Android, iOS, Web, Consoles.
- You also want gdscript language.
Questions people ask
- Is Construct 3 or Godot Engine better?
- Neither clearly leads. Construct 3 starts at Free and Godot Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Construct 3 or Godot Engine?
- Construct 3 starts at Free and Godot Engine at Free.
- Does Construct 3 or Godot Engine run on more platforms?
- Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web. Godot Engine runs on Linux, macOS, Windows, Android, iOS, Web, Consoles.
- Can I use Construct 3 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Construct 3 best used for?
- Construct 3 is most often used for building 2d browser games without writing code, publishing html5 games to the web, desktop and mobile stores from one project. Of those, building 2d browser games without writing code and publishing html5 games to the web, desktop and mobile stores from one project are not what Godot Engine is typically brought in for.
- What can Construct 3 do that Godot Engine cannot?
- Construct 3 covers Visual event system, Drag-and-drop editor, Sprite editor, Particle effects. Godot Engine covers Scene system, GDScript language, Visual shader editor, 2D and 3D rendering. Both handle Physics engine, GitHub, Local deployment, Web deployment.
Related pages
More on Construct 3
More on Godot Engine
Keep looking
Other head to heads
- Construct 3 vs DragonBones
- Construct 3 vs Unity
- Construct 3 vs Aseprite
- Construct 3 vs Cascadeur
- Construct 3 vs GameMaker Studio 2
- Construct 3 vs Mixamo
- Construct 3 vs Pico-8
- Construct 3 vs Substance 3D Painter
- Construct 3 vs Adventure Game Studio
- Construct 3 vs AppGameKit
- Construct 3 vs Armory3D
- Construct 3 vs Bevy
- Construct 3 vs Buildbox
- Construct 3 vs Clickteam Fusion
- Construct 3 vs Cocos2d-x
- Construct 3 vs CryEngine
- Construct 3 vs Defold
- Godot Engine vs DragonBones
- Godot Engine vs Unity
- Godot Engine vs Aseprite
- Godot Engine vs Cascadeur
- Godot Engine vs GameMaker Studio 2
- Godot Engine vs Mixamo
- Godot Engine vs Pico-8
- Godot Engine vs Substance 3D Painter
- Godot Engine vs Adventure Game Studio
- Godot Engine vs AppGameKit
- Godot Engine vs Armory3D
- Godot Engine vs Bevy
- Godot Engine vs Buildbox
- Godot Engine vs Clickteam Fusion
- Godot Engine vs Cocos2d-x
- Godot Engine vs CryEngine
- Godot Engine vs Defold

