AR VR · head to head
Glue vs WebXR Device API
The short version
- Each has a real cost: Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Glue covers VR meetings, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Glue and WebXR Device API actually diverge.
| Attribute | Glue | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Vr, Pc, Quest | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2017 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Glue
- Virtual reality team collaboration spaces for distributed teamsnot WebXR Device API
- Immersive training and workshops in shared 3D environmentsnot WebXR Device API
- Reviewing 3D content together in VRnot WebXR Device API
WebXR Device API
- VR Gamingnot Glue
- AR Marketingnot Glue
- Virtual Trainingnot Glue
- 3D Visualizationnot Glue
- Immersive Experiencesnot Glue
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Glue
Free- FreeFree
- 10 team members
- 10 team spaces
- 30-minute session limit per session
- Professional$50/month
- All free tier features
- Unlimited team spaces
- Unlimited session time
- Enterprise$null/custom
- All Professional features
- Branded and custom spaces
- Customized hosting
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Glue if
- You need vr meetings.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Glue or WebXR Device API better?
- Neither clearly leads. Glue starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Glue or WebXR Device API?
- Glue starts at Free and WebXR Device API at Free.
- Does Glue or WebXR Device API run on more platforms?
- Glue runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Glue for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Glue best used for?
- Glue is most often used for virtual reality team collaboration spaces for distributed teams, immersive training and workshops in shared 3d environments, reviewing 3d content together in vr. Of those, virtual reality team collaboration spaces for distributed teams and immersive training and workshops in shared 3d environments are not what WebXR Device API is typically brought in for.
- What can Glue do that WebXR Device API cannot?
- Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
Glue: How much does Glue cost?
Glue Free plan is €0 per month. Professional plan is €50 per user per month when billed annually or €60 per user per month for monthly billing. Enterprise plan requires custom pricing.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceGlue: Is Glue free for team collaboration?
Glue offers a free tier supporting 10 team members, 10 team spaces, and 2 GB storage with 30-minute session limits.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceGlue: What does the Professional plan include?
Professional plan at €50 per user per month (annual billing) includes unlimited team spaces, unlimited session time, and unlimited file storage.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
Other head to heads
- Glue vs Meta Quest
- Glue vs ARCore
- Glue vs ARKit
- Glue vs MeetinVR
- Glue vs Frame VR
- Glue vs Spatial
- Glue vs The Wild
- Glue vs Virbela
- Glue vs Immersed
- Glue vs vSpatial
- Glue vs Masterpiece VR
- Glue vs Gravity Sketch
- Glue vs Magic Leap 2
- Glue vs Medium by Adobe
- Glue vs Quill
- Glue vs Instagram AR Effects
- Glue vs Apple Vision Pro
- Glue vs A-Frame
- Glue vs Babylon.js
- Glue vs Three.js
- Glue vs 8th Wall
- Glue vs SteamVR
- Glue vs HTC Vive
- Glue vs Mozilla Hubs
- Glue vs Varjo
- Glue vs Virtual Desktop
- Glue vs VRChat
- Glue vs Xreal Air
- Glue vs PlayStation VR2
- Glue vs Niantic Lightship
- WebXR Device API vs Meta Quest
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs MeetinVR
- WebXR Device API vs Frame VR
- WebXR Device API vs Spatial
- WebXR Device API vs The Wild
- WebXR Device API vs Virbela
- WebXR Device API vs Immersed
- WebXR Device API vs vSpatial
- WebXR Device API vs Masterpiece VR
- WebXR Device API vs Gravity Sketch
- WebXR Device API vs Magic Leap 2
- WebXR Device API vs Medium by Adobe
- WebXR Device API vs Quill
- WebXR Device API vs Instagram AR Effects
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs SteamVR
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


