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Glue vs WebXR Device API

Glue logo

Glue

AR VR

VR collaboration platform for enterprise teams

From
Free
Rated
-
WebXR Device API logo

WebXR Device API

AR VR

W3C standard for VR and AR on the web

From
Free
Rated
-

The short version

  • Each has a real cost: Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • They diverge on capability: Glue covers VR meetings, WebXR Device API covers VR sessions.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Glue and WebXR Device API actually diverge.

Attributes where Glue and WebXR Device API differ
AttributeGlueWebXR Device API
Pricing modelfreemiumfree
PlatformsVr, Pc, QuestWeb, Chrome, Firefox, Edge, Samsung Internet
Founded20171994

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Glue

  • VR meetings
  • Realistic avatars
  • Spatial tools
  • 3D visualization
  • Microsoft 365
  • Slack
  • Enterprise SSO
  • Pc support

Only in WebXR Device API

  • VR sessions
  • AR sessions
  • Input handling
  • Reference spaces
  • Chrome
  • Firefox
  • Edge
  • Quest Browser

Both cover

  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

Glue

  • Virtual reality team collaboration spaces for distributed teamsnot WebXR Device API
  • Immersive training and workshops in shared 3D environmentsnot WebXR Device API
  • Reviewing 3D content together in VRnot WebXR Device API

WebXR Device API

  • VR Gamingnot Glue
  • AR Marketingnot Glue
  • Virtual Trainingnot Glue
  • 3D Visualizationnot Glue
  • Immersive Experiencesnot Glue

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Glue

  • Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
  • The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
  • Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
  • Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
  • Branded and custom team spaces and custom hosting options are Enterprise only
  • Browser only sessions are an Enterprise feature
  • Enterprise pricing is not published and requires contacting sales

WebXR Device API

  • Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
  • Browser support still emerging with some features being experimental or not widely implemented across all browsers

Pricing, plan by plan

Glue

Free
  • FreeFree
    • 10 team members
    • 10 team spaces
    • 30-minute session limit per session
  • Professional$50/month
    • All free tier features
    • Unlimited team spaces
    • Unlimited session time
  • Enterprise$null/custom
    • All Professional features
    • Branded and custom spaces
    • Customized hosting

WebXR Device API

Free
  • FreeFree
    • Open standard
    • Browser support
    • Specification

Which should you pick?

Choose Glue if

  • You need vr meetings.
  • You want to start without paying.
  • You work on Vr, Pc, Quest.
  • You also want realistic avatars.

Choose WebXR Device API if

  • You need vr sessions.
  • You want to start without paying.
  • You work on Web, Chrome, Firefox, Edge, Samsung Internet.
  • You also want ar sessions.

Questions people ask

Is Glue or WebXR Device API better?
Neither clearly leads. Glue starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Glue or WebXR Device API?
Glue starts at Free and WebXR Device API at Free.
Does Glue or WebXR Device API run on more platforms?
Glue runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
Can I use Glue for free?
Both have a free tier, so you can try either at no cost before committing.
What is Glue best used for?
Glue is most often used for virtual reality team collaboration spaces for distributed teams, immersive training and workshops in shared 3d environments, reviewing 3d content together in vr. Of those, virtual reality team collaboration spaces for distributed teams and immersive training and workshops in shared 3d environments are not what WebXR Device API is typically brought in for.
What can Glue do that WebXR Device API cannot?
Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.

Answered from the vendors’ own pages

Glue: How much does Glue cost?

Glue Free plan is €0 per month. Professional plan is €50 per user per month when billed annually or €60 per user per month for monthly billing. Enterprise plan requires custom pricing.

Source
WebXR Device API: What is WebXR Device API?

WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.

Source
Glue: Is Glue free for team collaboration?

Glue offers a free tier supporting 10 team members, 10 team spaces, and 2 GB storage with 30-minute session limits.

Source
WebXR Device API: Which browsers support WebXR?

WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.

Source
Glue: What does the Professional plan include?

Professional plan at €50 per user per month (annual billing) includes unlimited team spaces, unlimited session time, and unlimited file storage.

Source
WebXR Device API: Is WebXR hardware-dependent?

Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.

Source
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