AR VR · head to head
Spatial vs WebXR Device API
The short version
- Each has a real cost: Spatial no pricing published; customers must contact sales; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Spatial covers 3D space creation, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Spatial and WebXR Device API actually diverge.
| Attribute | Spatial | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Web, Mobile, Vr | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2016 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Spatial
- 3D space creation
- NFT display
- Events
- Commerce
- Web3 wallets
- NFT marketplaces
- Streaming
- Mobile support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Web support
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Spatial
- Corporate training and educationnot WebXR Device API
WebXR Device API
- VR Gamingnot Spatial
- AR Marketingnot Spatial
- Virtual Trainingnot Spatial
- 3D Visualizationnot Spatial
- Immersive Experiencesnot Spatial
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Spatial
- No pricing published; customers must contact sales
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Spatial
Free- FreeFree
- Space creation
- NFT galleries
- Social features
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Spatial if
- You need 3d space creation.
- You want to start without paying.
- You work on Web, Mobile, Vr.
- You also want nft display.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Spatial or WebXR Device API better?
- Neither clearly leads. Spatial starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Spatial or WebXR Device API?
- Spatial starts at Free and WebXR Device API at Free.
- Does Spatial or WebXR Device API run on more platforms?
- Spatial runs on Web, Mobile, Vr. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Spatial for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Spatial best used for?
- Spatial is most often used for corporate training and education. Of those, corporate training and education is not what WebXR Device API is typically brought in for.
- What can Spatial do that WebXR Device API cannot?
- Spatial covers 3D space creation, NFT display, Events, Commerce. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Web support, Vr support.
Answered from the vendors’ own pages
Spatial: How much does Spatial cost?
Spatial does not publish specific pricing on their website. The site directs customers to contact the sales team or request a demo to discuss pricing and custom solutions.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceSpatial: Can I try Spatial for free?
Spatial offers a Try for Free button on their pricing page, though the trial length is not specified. Contact sales for details on trial access.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs Meta Quest
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs ARCore
- WebXR Device API vs Frame VR
- WebXR Device API vs Glue
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Virbela
- WebXR Device API vs AltspaceVR
- WebXR Device API vs Engage VR
- WebXR Device API vs MeetinVR
- WebXR Device API vs ShapesXR
- WebXR Device API vs Snapchat AR
- WebXR Device API vs SteamVR
- WebXR Device API vs The Wild
- WebXR Device API vs Varjo
- WebXR Device API vs ARKit
- WebXR Device API vs Tilt Brush
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs HTC Vive
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


