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AR VR · head to head

MeetinVR vs WebXR Device API

MeetinVR logo

MeetinVR

AR VR

Premium VR meetings for business

From
Free
Rated
-
WebXR Device API logo

WebXR Device API

AR VR

W3C standard for VR and AR on the web

From
Free
Rated
-

The short version

  • Each has a real cost: MeetinVR the free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • They diverge on capability: MeetinVR covers VR meetings, WebXR Device API covers VR sessions.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which MeetinVR and WebXR Device API actually diverge.

Attributes where MeetinVR and WebXR Device API differ
AttributeMeetinVRWebXR Device API
Pricing modelsubscriptionfree
PlatformsVr, Pc, QuestWeb, Chrome, Firefox, Edge, Samsung Internet
Founded20171994

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in MeetinVR

  • VR meetings
  • Whiteboarding
  • Presentation tools
  • Recording
  • Calendar sync
  • Cloud storage
  • Enterprise SSO
  • Pc support

Only in WebXR Device API

  • VR sessions
  • AR sessions
  • Input handling
  • Reference spaces
  • Chrome
  • Firefox
  • Edge
  • Quest Browser

Both cover

  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

MeetinVR

  • Holding team meetings and workshops in virtual realitynot WebXR Device API
  • Collaborative whiteboarding and sticky notes in a shared VR roomnot WebXR Device API
  • Reviewing 3D models and 360 content with remote colleaguesnot WebXR Device API

WebXR Device API

  • VR Gamingnot MeetinVR
  • AR Marketingnot MeetinVR
  • Virtual Trainingnot MeetinVR
  • 3D Visualizationnot MeetinVR
  • Immersive Experiencesnot MeetinVR

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

MeetinVR

  • The free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
  • Pro is priced per user at EUR 10 per week, EUR 35 per month or EUR 350 per year
  • Meetings are capped at up to 32 users
  • Uploading and using your own images, videos, documents, 360 and 3D files requires an account rather than guest access
  • A VR headset is required to join meetings in VR

WebXR Device API

  • Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
  • Browser support still emerging with some features being experimental or not widely implemented across all browsers

Pricing, plan by plan

MeetinVR

Free
  • GuestFree
    • VR meeting access
    • Preset avatars
    • Public rooms
  • TrialFree
    • Web dashboard
    • Custom avatars
    • Moderator panel
  • Pro$35/month
    • Up to 32 users per meeting
    • No watermark
    • Role-based permissions

WebXR Device API

Free
  • FreeFree
    • Open standard
    • Browser support
    • Specification

Which should you pick?

Choose MeetinVR if

  • You need vr meetings.
  • You want to start without paying.
  • You work on Vr, Pc, Quest.
  • You also want whiteboarding.

Choose WebXR Device API if

  • You need vr sessions.
  • You want to start without paying.
  • You work on Web, Chrome, Firefox, Edge, Samsung Internet.
  • You also want ar sessions.

Questions people ask

Is MeetinVR or WebXR Device API better?
Neither clearly leads. MeetinVR starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, MeetinVR or WebXR Device API?
MeetinVR starts at Free and WebXR Device API at Free.
Does MeetinVR or WebXR Device API run on more platforms?
MeetinVR runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
Can I use MeetinVR for free?
Both have a free tier, so you can try either at no cost before committing.
What is MeetinVR best used for?
MeetinVR is most often used for holding team meetings and workshops in virtual reality, collaborative whiteboarding and sticky notes in a shared vr room, reviewing 3d models and 360 content with remote colleagues. Of those, holding team meetings and workshops in virtual reality and collaborative whiteboarding and sticky notes in a shared vr room are not what WebXR Device API is typically brought in for.
What can MeetinVR do that WebXR Device API cannot?
MeetinVR covers VR meetings, Whiteboarding, Presentation tools, Recording. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.

Answered from the vendors’ own pages

MeetinVR: What payment options does MeetinVR Pro offer?

MeetinVR Pro offers flexible billing options: 10 euros per week, 35 euros per month, or 350 euros per year per user. Users can upgrade or downgrade their plan at any time.

Source
WebXR Device API: What is WebXR Device API?

WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.

Source
MeetinVR: Can I use MeetinVR for free?

Yes, MeetinVR offers two free tiers. The Guest tier requires no sign-up and includes basic VR meeting features. The Trial tier is available after sign-up and adds web dashboard access and custom avatars. Both free tiers display watermarks on meetings.

Source
WebXR Device API: Which browsers support WebXR?

WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.

Source
WebXR Device API: Is WebXR hardware-dependent?

Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.

Source
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