AR VR · head to head
MeetinVR vs WebXR Device API
The short version
- Each has a real cost: MeetinVR the free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: MeetinVR covers VR meetings, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which MeetinVR and WebXR Device API actually diverge.
| Attribute | MeetinVR | WebXR Device API |
|---|---|---|
| Pricing model | subscription | free |
| Platforms | Vr, Pc, Quest | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2017 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in MeetinVR
- VR meetings
- Whiteboarding
- Presentation tools
- Recording
- Calendar sync
- Cloud storage
- Enterprise SSO
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
MeetinVR
- Holding team meetings and workshops in virtual realitynot WebXR Device API
- Collaborative whiteboarding and sticky notes in a shared VR roomnot WebXR Device API
- Reviewing 3D models and 360 content with remote colleaguesnot WebXR Device API
WebXR Device API
- VR Gamingnot MeetinVR
- AR Marketingnot MeetinVR
- Virtual Trainingnot MeetinVR
- 3D Visualizationnot MeetinVR
- Immersive Experiencesnot MeetinVR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
MeetinVR
- The free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
- Pro is priced per user at EUR 10 per week, EUR 35 per month or EUR 350 per year
- Meetings are capped at up to 32 users
- Uploading and using your own images, videos, documents, 360 and 3D files requires an account rather than guest access
- A VR headset is required to join meetings in VR
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
MeetinVR
Free- GuestFree
- VR meeting access
- Preset avatars
- Public rooms
- TrialFree
- Web dashboard
- Custom avatars
- Moderator panel
- Pro$35/month
- Up to 32 users per meeting
- No watermark
- Role-based permissions
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose MeetinVR if
- You need vr meetings.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want whiteboarding.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is MeetinVR or WebXR Device API better?
- Neither clearly leads. MeetinVR starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, MeetinVR or WebXR Device API?
- MeetinVR starts at Free and WebXR Device API at Free.
- Does MeetinVR or WebXR Device API run on more platforms?
- MeetinVR runs on Vr, Pc, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use MeetinVR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is MeetinVR best used for?
- MeetinVR is most often used for holding team meetings and workshops in virtual reality, collaborative whiteboarding and sticky notes in a shared vr room, reviewing 3d models and 360 content with remote colleagues. Of those, holding team meetings and workshops in virtual reality and collaborative whiteboarding and sticky notes in a shared vr room are not what WebXR Device API is typically brought in for.
- What can MeetinVR do that WebXR Device API cannot?
- MeetinVR covers VR meetings, Whiteboarding, Presentation tools, Recording. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
MeetinVR: What payment options does MeetinVR Pro offer?
MeetinVR Pro offers flexible billing options: 10 euros per week, 35 euros per month, or 350 euros per year per user. Users can upgrade or downgrade their plan at any time.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceMeetinVR: Can I use MeetinVR for free?
Yes, MeetinVR offers two free tiers. The Guest tier requires no sign-up and includes basic VR meeting features. The Trial tier is available after sign-up and adds web dashboard access and custom avatars. Both free tiers display watermarks on meetings.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- MeetinVR vs Xreal Air
- MeetinVR vs PlayStation VR2
- MeetinVR vs Niantic Lightship
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs Meta Quest
- WebXR Device API vs Glue
- WebXR Device API vs The Wild
- WebXR Device API vs Frame VR
- WebXR Device API vs Spatial
- WebXR Device API vs Masterpiece VR
- WebXR Device API vs ShapesXR
- WebXR Device API vs Microsoft HoloLens 2
- WebXR Device API vs Unreal Engine VR
- WebXR Device API vs Snapchat AR
- WebXR Device API vs SteamVR
- WebXR Device API vs Tilt Brush
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs HTC Vive
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs vSpatial
- WebXR Device API vs Xreal Air
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


