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AR VR · pricing

WebXR Device API pricing

WebXR Device API publishes a single tier. Below is what it costs, what it covers, and how that compares with the ar vr tools listed alongside it.

As of 30 August 2026, WebXR Device API pricing is free. Figures are the vendor's list prices as recorded on this page's last check; the vendor's site is the final word.

Entry price
Free
Model
Free
Tiers
1
Free tier
Yes

WebXR Device API plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

WebXR Device API pricing tiers
PlanPriceFeatures listedStep up from the tier below
FreeFree3Entry tier

Where WebXR Device API stops being free

Free, Free

  • Open standard
  • Browser support
  • Specification

No paid tier on record

WebXR Device API lists a free tier and no priced tier above it in the record we hold.

What the product covers

The full WebXR Device API feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Other

  • VR sessions
  • AR sessions
  • Input handling
  • Reference spaces

Integrations

  • Chrome
  • Firefox
  • Edge
  • Quest Browser

Platform

  • Webxr support
  • Web support
  • Vr support
  • Ar support

People bring WebXR Device API in for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences. If that is not the job you are buying for, the alternatives to WebXR Device API are worth a look before you commit to a tier.

How that compares in AR VR

Too few ar vr tools in this directory publish a starting price to quote a meaningful median, so the table below is a like-for-like list rather than a ranking.

WebXR Device API entry price against other AR VR tools
ToolEntry priceModelRatedHead to head
WebXR Device API (this page)Freefree-
Masterpiece VR$9.99/monthsubscription-vs WebXR Device API
Microsoft HoloLens 2$3500/one-time--vs WebXR Device API
GlueFree, then €50/monthfreemium-vs WebXR Device API
Lens StudioFree--vs WebXR Device API
Horizon WorldsFreefree-vs WebXR Device API
Engage VRFreefreemium-vs WebXR Device API

Ratings are aggregated from third-party sources and imported with each catalogue entry, they are not reviews hosted on Softwr. How each figure is used is set out on the WebXR Device API badges page.

Before you pay for WebXR Device API

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

WebXR Device API runs on web, chrome, firefox, edge, samsung internet, and is published by W3C of Cambridge, Massachusetts. The full record is on the WebXR Device API review, and the rest of the category is under best ar vr tools.

WebXR Device API pricing on the vendor's own site

WebXR Device API pricing questions

How much does WebXR Device API cost?
WebXR Device API publishes a single tier, Free, at Free.
Does WebXR Device API have a free plan?
Yes. The Free tier costs nothing and covers open standard, browser support, specification.
Which ar vr tools can I use without paying?
6 of the 8 ar vr tools listed alongside WebXR Device API have a free tier: Glue, Lens Studio, Horizon Worlds, Engage VR, MeetinVR.
What am I actually paying for with WebXR Device API?
The record lists 12 features across 3 areas: other, integrations, platform. In practice it is brought in for vr gaming, ar marketing, virtual training.
Does WebXR Device API charge per user?
The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these WebXR Device API prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare WebXR Device API against before paying?
The closest ar vr tools in this directory are Masterpiece VR, Microsoft HoloLens 2, Glue, Lens Studio. Each has a side-by-side comparison with WebXR Device API covering price, platforms and features.

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