AR VR · head to head
Immersed vs WebXR Device API
The short version
- Each has a real cost: Immersed the free Starter Mode is limited to 3 virtual screens; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Immersed covers Virtual monitors, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Immersed and WebXR Device API actually diverge.
| Attribute | Immersed | WebXR Device API |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Vr, Quest, Pc | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2017 | 1994 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Immersed
- Virtual monitors
- Hand tracking
- Passthrough
- Collaboration
- Mac/Windows
- Video calls
- Keyboard tracking
- Quest support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Immersed
- Working with multiple virtual monitors inside a VR or mixed reality headsetnot WebXR Device API
- Remote co-working in a shared virtual officenot WebXR Device API
- Replacing physical monitors for laptop-based worknot WebXR Device API
WebXR Device API
- VR Gamingnot Immersed
- AR Marketingnot Immersed
- Virtual Trainingnot Immersed
- 3D Visualizationnot Immersed
- Immersive Experiencesnot Immersed
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Immersed
- The free Starter Mode is limited to 3 virtual screens
- Free screen resolutions are capped at standard sizes up to 1440x900
- The free tier rotates through only 2 alternating environments each week
- The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
- Offline mode still requires a Wi-Fi connection at startup
- Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
- A supported headset such as Apple Vision Pro or Quest 3 must be bought separately
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Immersed
Free- StarterFree
- Up to 3 virtual screens
- Standard resolutions (1440x900, 1366x768, 1280x1024, 1280x854, 1280x720)
- 2 rotating weekly environments
- Immersed Pro$5.99/month
- Up to 5 virtual screens
- Premium resolutions (2560x1440, 3200x1800, 3840x2160) plus all Starter resolutions
- 5 rotating weekly environments
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Immersed if
- You need virtual monitors.
- You want to start without paying.
- You work on Vr, Quest, Pc.
- You also want hand tracking.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Immersed or WebXR Device API better?
- Neither clearly leads. Immersed starts at Free and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Immersed or WebXR Device API?
- Immersed starts at Free and WebXR Device API at Free.
- Does Immersed or WebXR Device API run on more platforms?
- Immersed runs on Vr, Quest, Pc. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use Immersed for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Immersed best used for?
- Immersed is most often used for working with multiple virtual monitors inside a vr or mixed reality headset, remote co-working in a shared virtual office, replacing physical monitors for laptop-based work. Of those, working with multiple virtual monitors inside a vr or mixed reality headset and remote co-working in a shared virtual office are not what WebXR Device API is typically brought in for.
- What can Immersed do that WebXR Device API cannot?
- Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
Immersed: Is there a free version of Immersed?
Yes, Immersed offers a free Starter mode with up to 3 virtual screens, standard resolutions (1440x900 to 1280x720), 2 rotating weekly environments, support for up to 4 collaborators in private rooms, and public co-working access.
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceImmersed: How much does Immersed Pro cost?
Immersed Pro costs $5.99/month, or you can choose annual billing for 2 months free (17% off). Pro members get up to 5 virtual screens with premium resolutions (up to 3840x2160), 5 rotating weekly environments, up to 15 collaborators, exclusive VIP co-working space, and screen sharing.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- WebXR Device API vs Rec Room
- WebXR Device API vs Horizon Worlds
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs HTC Vive
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs VRChat
- WebXR Device API vs Xreal Air
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