AR/VR & Metaverse · head to head
A-Frame vs Glue

Glue
AR/VR & Metaverse
VR collaboration platform for enterprise teams
- From
- $25/month
- Rated
- -
The short version
- Only A-Frame has a free tier, so it costs nothing to try first.
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- They diverge on capability: A-Frame covers Declarative HTML, Glue covers VR meetings.
Where they differ
Only the attributes on which A-Frame and Glue actually diverge.
Identical on both: user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot Glue
- Augmented reality applicationsnot Glue
- 3D web visualisationsnot Glue
- Interactive 3D content for web browsersnot Glue
Glue
- Virtual reality team collaboration spaces for distributed teamsnot A-Frame
- Immersive training and workshops in shared 3D environmentsnot A-Frame
- Reviewing 3D content together in VRnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Glue
$25/month- Team$25/month
- VR meetings
- Collaboration tools
- 3D content
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Glue if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Questions people ask
- Is A-Frame or Glue better?
- Neither clearly leads. A-Frame starts at Free and Glue at $25/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Glue?
- A-Frame has a free tier; the other does not. Paid plans start at Free for A-Frame and $25/month for Glue.
- Does A-Frame or Glue run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Glue runs on Vr, Pc, Quest.
- Can I use A-Frame for free?
- Yes. A-Frame has a free tier, so you can try it without paying. Glue starts at $25/month.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Glue is typically brought in for.
- What can A-Frame do that Glue cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization.

