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AR VR · head to head

Quill vs WebXR Device API

Quill logo

Quill

AR VR

VR illustration and animation tool

From
$24.99/one-time
Rated
-
WebXR Device API logo

WebXR Device API

AR VR

W3C standard for VR and AR on the web

From
Free
Rated
-

The short version

  • Only WebXR Device API has a free tier, so it costs nothing to try first.
  • Each has a real cost: Quill no pricing information published on the main website; users directed to contact for pricing; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • They diverge on capability: Quill covers VR illustration, WebXR Device API covers VR sessions.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Quill and WebXR Device API actually diverge.

Attributes where Quill and WebXR Device API differ
AttributeQuillWebXR Device API
Starting price$24.99/one-timeFree
Pricing modelone-timefree
Free tierNoYes
PlatformsVr, QuestWeb, Chrome, Firefox, Edge, Samsung Internet
Founded20211994

Identical on both: user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Quill

  • VR illustration
  • Animation timeline
  • Layers
  • Brushes
  • FBX export
  • Video export
  • Alembic
  • Quest support

Only in WebXR Device API

  • VR sessions
  • AR sessions
  • Input handling
  • Reference spaces
  • Chrome
  • Firefox
  • Edge
  • Quest Browser

Both cover

  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

Quill

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

WebXR Device API

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Quill

  • No pricing information published on the main website; users directed to contact for pricing

WebXR Device API

  • Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
  • Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
  • Browser support still emerging with some features being experimental or not widely implemented across all browsers

Pricing, plan by plan

Quill

$24.99/one-time
  • Quill$24.99/one-time
    • VR illustration
    • Animation
    • Export

WebXR Device API

Free
  • FreeFree
    • Open standard
    • Browser support
    • Specification

Which should you pick?

Choose Quill if

  • You need vr illustration.
  • You work on Vr, Quest.
  • You also want animation timeline.

Choose WebXR Device API if

  • You need vr sessions.
  • You want to start without paying.
  • You work on Web, Chrome, Firefox, Edge, Samsung Internet.
  • You also want ar sessions.

Questions people ask

Is Quill or WebXR Device API better?
Neither clearly leads. Quill starts at $24.99/one-time and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Quill or WebXR Device API?
WebXR Device API has a free tier; the other does not. Paid plans start at $24.99/one-time for Quill and Free for WebXR Device API.
Does Quill or WebXR Device API run on more platforms?
Quill runs on Vr, Quest. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
Can I use WebXR Device API for free?
Yes. WebXR Device API has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
What is Quill best used for?
Quill is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Quill do that WebXR Device API cannot?
Quill covers VR illustration, Animation timeline, Layers, Brushes. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.

Answered from the vendors’ own pages

Quill: How much does Quill cost?

Quill does not publish pricing information on its website. Interested users are directed to contact the team at [email protected] or visit the Get Quill section to inquire about pricing and licensing options.

Source
WebXR Device API: What is WebXR Device API?

WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.

Source
Quill: Is Quill free to use?

The Quill website does not indicate whether the VR illustration and animation tool is free, paid, or subscription-based. Pricing details require contacting the company directly.

Source
WebXR Device API: Which browsers support WebXR?

WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.

Source
WebXR Device API: Is WebXR hardware-dependent?

Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.

Source
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