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AR VR · head to head

Glue vs Three.js

Glue logo

Glue

AR VR

VR collaboration platform for enterprise teams

From
Free
Rated
-
Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-

The short version

  • Each has a real cost: Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice; Three.js forward rendering pipeline only, no deferred rendering support
  • They diverge on capability: Glue covers VR meetings, Three.js covers WebGL rendering.

Where they differ

Only the attributes on which Glue and Three.js actually diverge.

Attributes where Glue and Three.js differ
AttributeGlueThree.js
Pricing modelfreemiumfree
PlatformsVr, Pc, QuestWeb, macOS, Windows, Linux, iOS, Android
Founded20172010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Glue

  • VR meetings
  • Realistic avatars
  • Spatial tools
  • 3D visualization
  • Microsoft 365
  • Slack
  • Enterprise SSO
  • Vr support

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

What people use each for

The jobs each tool is most often brought in to do.

Glue

  • Virtual reality team collaboration spaces for distributed teamsnot Three.js
  • Immersive training and workshops in shared 3D environmentsnot Three.js
  • Reviewing 3D content together in VRnot Three.js

Three.js

  • VR Gamingnot Glue
  • AR Marketingnot Glue
  • Virtual Trainingnot Glue
  • 3D Visualizationnot Glue
  • Immersive Experiencesnot Glue

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Glue

  • Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
  • The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
  • Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
  • Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
  • Branded and custom team spaces and custom hosting options are Enterprise only
  • Browser only sessions are an Enterprise feature
  • Enterprise pricing is not published and requires contacting sales

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Pricing, plan by plan

Glue

Free
  • FreeFree
    • 10 team members
    • 10 team spaces
    • 30-minute session limit per session
  • Professional$50/month
    • All free tier features
    • Unlimited team spaces
    • Unlimited session time
  • Enterprise$null/custom
    • All Professional features
    • Branded and custom spaces
    • Customized hosting

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Which should you pick?

Choose Glue if

  • You need vr meetings.
  • You want to start without paying.
  • You work on Vr, Pc, Quest.
  • You also want realistic avatars.

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Questions people ask

Is Glue or Three.js better?
Neither clearly leads. Glue starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Glue or Three.js?
Glue starts at Free and Three.js at Free.
Does Glue or Three.js run on more platforms?
Glue runs on Vr, Pc, Quest. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
Can I use Glue for free?
Both have a free tier, so you can try either at no cost before committing.
What is Glue best used for?
Glue is most often used for virtual reality team collaboration spaces for distributed teams, immersive training and workshops in shared 3d environments, reviewing 3d content together in vr. Of those, virtual reality team collaboration spaces for distributed teams and immersive training and workshops in shared 3d environments are not what Three.js is typically brought in for.
What can Glue do that Three.js cannot?
Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.

Answered from the vendors’ own pages

Glue: How much does Glue cost?

Glue Free plan is €0 per month. Professional plan is €50 per user per month when billed annually or €60 per user per month for monthly billing. Enterprise plan requires custom pricing.

Source
Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Glue: Is Glue free for team collaboration?

Glue offers a free tier supporting 10 team members, 10 team spaces, and 2 GB storage with 30-minute session limits.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Glue: What does the Professional plan include?

Professional plan at €50 per user per month (annual billing) includes unlimited team spaces, unlimited session time, and unlimited file storage.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
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