AR VR · head to head
Glue vs Three.js
The short version
- Each has a real cost: Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: Glue covers VR meetings, Three.js covers WebGL rendering.
Where they differ
Only the attributes on which Glue and Three.js actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Vr support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
What people use each for
The jobs each tool is most often brought in to do.
Glue
- Virtual reality team collaboration spaces for distributed teamsnot Three.js
- Immersive training and workshops in shared 3D environmentsnot Three.js
- Reviewing 3D content together in VRnot Three.js
Three.js
- VR Gamingnot Glue
- AR Marketingnot Glue
- Virtual Trainingnot Glue
- 3D Visualizationnot Glue
- Immersive Experiencesnot Glue
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
Glue
Free- FreeFree
- 10 team members
- 10 team spaces
- 30-minute session limit per session
- Professional$50/month
- All free tier features
- Unlimited team spaces
- Unlimited session time
- Enterprise$null/custom
- All Professional features
- Branded and custom spaces
- Customized hosting
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose Glue if
- You need vr meetings.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is Glue or Three.js better?
- Neither clearly leads. Glue starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Glue or Three.js?
- Glue starts at Free and Three.js at Free.
- Does Glue or Three.js run on more platforms?
- Glue runs on Vr, Pc, Quest. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use Glue for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Glue best used for?
- Glue is most often used for virtual reality team collaboration spaces for distributed teams, immersive training and workshops in shared 3d environments, reviewing 3d content together in vr. Of those, virtual reality team collaboration spaces for distributed teams and immersive training and workshops in shared 3d environments are not what Three.js is typically brought in for.
- What can Glue do that Three.js cannot?
- Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.
Answered from the vendors’ own pages
Glue: How much does Glue cost?
Glue Free plan is €0 per month. Professional plan is €50 per user per month when billed annually or €60 per user per month for monthly billing. Enterprise plan requires custom pricing.
SourceThree.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceGlue: Is Glue free for team collaboration?
Glue offers a free tier supporting 10 team members, 10 team spaces, and 2 GB storage with 30-minute session limits.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceGlue: What does the Professional plan include?
Professional plan at €50 per user per month (annual billing) includes unlimited team spaces, unlimited session time, and unlimited file storage.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
Other head to heads
- Glue vs ARCore
- Glue vs ARKit
- Glue vs Meta Quest
- Glue vs Unity AR Foundation
- Glue vs HTC Vive
- Glue vs 8th Wall
- Glue vs Lens Studio
- Glue vs Vuforia
- Glue vs A-Frame
- Glue vs Babylon.js
- Glue vs PlayStation VR2
- Glue vs TikTok Effect House
- Glue vs Gravity Sketch
- Glue vs Magic Leap 2
- Glue vs Masterpiece VR
- Glue vs Medium by Adobe
- Glue vs Quill
- Glue vs Unreal Engine VR
- Glue vs Virbela
- Three.js vs ARCore
- Three.js vs ARKit
- Three.js vs Meta Quest
- Three.js vs Unity AR Foundation
- Three.js vs HTC Vive
- Three.js vs 8th Wall
- Three.js vs Lens Studio
- Three.js vs Vuforia
- Three.js vs A-Frame
- Three.js vs Babylon.js
- Three.js vs PlayStation VR2
- Three.js vs TikTok Effect House
- Three.js vs Gravity Sketch
- Three.js vs Magic Leap 2
- Three.js vs Masterpiece VR
- Three.js vs Medium by Adobe
- Three.js vs Quill
- Three.js vs Unreal Engine VR
- Three.js vs Virbela


